// @(#)root/eve:$Id$ // Author: Alja Mrak-Tadel 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveCaloLegoGL #define ROOT_TEveCaloLegoGL #include "TGLObject.h" #include "TGLAxisPainter.h" #include "TEveCaloData.h" #include "TEveVector.h" #include "TEveCalo.h" #include class TEveCaloLego; class TEveCaloLegoGL : public TGLObject { friend class TEveCaloLegoOverlay; private: struct Cell2D_t { Int_t fId; Float_t fSumVal; Int_t fMaxSlice; Float_t fX0, fX1, fY0, fY1; Cell2D_t(Int_t id, Float_t sumVal, Int_t maxSlice) { fId = id; fSumVal = sumVal; fMaxSlice = maxSlice; fX0 = fX1 = fY0 = fY1 = 0; } void SetGeom(Float_t x0, Float_t x1, Float_t y0, Float_t y1) { fX0 = x0; fX1 = x1; fY0 = y0; fY1 = y1; } Float_t MinSize() { return TMath::Min(fX1- fX0, fY1 - fY0); } Float_t X() { return 0.5*(fX0 + fX1); } Float_t Y() { return 0.5*(fY0 + fY1); } }; typedef std::vector vCell2D_t; typedef std::vector::iterator vCell2D_i; typedef std::map SliceDLMap_t; typedef std::map::iterator SliceDLMap_i; // histogram base mutable Color_t fGridColor; mutable Color_t fFontColor; mutable TAxis *fEtaAxis; mutable TAxis *fPhiAxis; mutable TAxis *fZAxis; mutable TEveVector fXAxisTitlePos; mutable TEveVector fYAxisTitlePos; mutable TEveVector fZAxisTitlePos; mutable TEveVector fBackPlaneXConst[2]; mutable TEveVector fBackPlaneYConst[2]; mutable TGLAxisPainter fAxisPainter; // cached TEveCaloLego *fM; mutable Bool_t fDLCacheOK; mutable vCell2D_t fCells2D; mutable TEveCaloData::RebinData_t fRebinData; mutable Float_t fMaxVal; mutable Float_t fValToPixel; // top logaritmic viewview mutable Int_t fCurrentPixelsPerBin; mutable SliceDLMap_t fDLMap; mutable Bool_t fCells3D; mutable Int_t fBinStep; TEveCaloLegoGL(const TEveCaloLegoGL&); // Stop default TEveCaloLegoGL& operator=(const TEveCaloLegoGL&); // Stop default private: void GetScaleForMatrix(Float_t& sx, Float_t& sy, Float_t& sz) const; Int_t GetGridStep(TGLRnrCtx &rnrCtx) const; void RebinAxis(TAxis *orig, TAxis *curr) const; void SetAxis3DTitlePos(TGLRnrCtx &rnrCtx, Float_t x0, Float_t x1, Float_t y0, Float_t y1) const; void DrawAxis3D(TGLRnrCtx &rnrCtx) const; void DrawAxis2D(TGLRnrCtx &rnrCtx) const; void DrawHistBase(TGLRnrCtx &rnrCtx) const; // highlight void DrawSelectedCells(TGLRnrCtx & rnrCtx, TEveCaloData::vCellId_t cells) const; // top view void PrepareCell2DData(TEveCaloData::vCellId_t& cellList, vCell2D_t& cells2D) const; void PrepareCell2DDataRebin(TEveCaloData::RebinData_t& rebinData, vCell2D_t& cells2D) const; void DrawCells2D(TGLRnrCtx & rnrCtx, vCell2D_t& cells2D) const; // 3D view void DrawCells3D(TGLRnrCtx & rnrCtx) const; void MakeQuad(Float_t x, Float_t y, Float_t z, Float_t xw, Float_t yw, Float_t zh) const; void Make3DDisplayList(TEveCaloData::vCellId_t& cellList, SliceDLMap_t& map, Bool_t select) const; void Make3DDisplayListRebin(TEveCaloData::RebinData_t& rebinData, SliceDLMap_t& map, Bool_t select) const; void WrapTwoPi(Float_t &min, Float_t &max) const; public: TEveCaloLegoGL(); virtual ~TEveCaloLegoGL(); virtual Bool_t SetModel(TObject* obj, const Option_t* opt = 0); virtual void SetBBox(); virtual void DLCacheDrop(); virtual void DLCachePurge(); virtual void DirectDraw(TGLRnrCtx & rnrCtx) const; virtual void DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* ps, Int_t lvl=-1) const; virtual Bool_t SupportsSecondarySelect() const { return kTRUE; } virtual Bool_t AlwaysSecondarySelect() const { return kTRUE; } virtual void ProcessSelection(TGLRnrCtx & rnrCtx, TGLSelectRecord & rec); ClassDef(TEveCaloLegoGL, 0); // GL renderer class for TEveCaloLego. }; //______________________________________________________________________________ inline void TEveCaloLegoGL::WrapTwoPi(Float_t &min, Float_t &max) const { if (fM->GetData()->GetWrapTwoPi()) { if (fM->GetPhiMax()>TMath::Pi() && max<=fM->GetPhiMin()) { min += TMath::TwoPi(); max += TMath::TwoPi(); } else if (fM->GetPhiMin()<-TMath::Pi() && min>=fM->GetPhiMax()) { min -= TMath::TwoPi(); max -= TMath::TwoPi(); } } } #endif