// @(#)root/eve:$Id$ // Author: Matevz Tadel 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveLegoEventHandler #define ROOT_TEveLegoEventHandler #include "TGLEventHandler.h" #include "TGLCamera.h" class TEveCaloLego; class TEveLegoEventHandler : public TGLEventHandler { private: TEveLegoEventHandler(const TEveLegoEventHandler&); // Not implemented TEveLegoEventHandler& operator=(const TEveLegoEventHandler&); // Not implemented protected: enum EMode_e { kLocked, kFree }; EMode_e fMode; // current rotation mode Float_t fTransTheta; // transition theta in radians Float_t fTheta; virtual Bool_t Rotate(Int_t xDelta, Int_t yDelta, Bool_t mod1, Bool_t mod2); public: TEveCaloLego* fLego; TEveLegoEventHandler(TGWindow *w, TObject *obj, TEveCaloLego* lego = 0); virtual ~TEveLegoEventHandler() {} virtual Bool_t HandleKey(Event_t *event); Float_t GetTransTheta() {return fTransTheta;} void SetTransTheta(Float_t h) {fTransTheta=h;} TEveCaloLego* GetLego() { return fLego; } void SetLego( TEveCaloLego* x) { fLego = x; } ClassDef(TEveLegoEventHandler, 0); // A GL event handler class. Swiches perspective or orthographic camera. }; #endif