#ifndef __FTCharToGlyphIndexMap__ #define __FTCharToGlyphIndexMap__ #include #include "FTGL.h" /** * Provides a non-STL alternative to the STL std::map * which maps character codes to glyph indices inside FTCharmap. * * Implementation: * - NumberOfBuckets buckets are considered. * - Each bucket has BucketSize entries. * - When the glyph index for the character code C has to be stored, the * bucket this character belongs to is found using 'C div BucketSize'. * If this bucket has not been allocated yet, do it now. * The entry in the bucked is found using 'C mod BucketSize'. * If it is set to IndexNotFound, then the glyph entry has not been set. * - Try to mimic the calls made to the STL map API. * * Caveats: * - The glyph index is now a signed long instead of unsigned long, so * the special value IndexNotFound (= -1) can be used to specify that the * glyph index has not been stored yet. */ class FTGL_EXPORT FTCharToGlyphIndexMap { public: typedef unsigned long CharacterCode; typedef signed long GlyphIndex; enum { NumberOfBuckets = 256, BucketSize = 256, IndexNotFound = -1 }; FTCharToGlyphIndexMap() { this->Indices = 0; } virtual ~FTCharToGlyphIndexMap() { if( this->Indices) { // Free all buckets this->clear(); // Free main structure delete [] this->Indices; this->Indices = 0; } } void clear() { if(this->Indices) { for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++) { if( this->Indices[i]) { delete [] this->Indices[i]; this->Indices[i] = 0; } } } } GlyphIndex find( CharacterCode c) { if( !this->Indices) { return 0; } // Find position of char code in buckets div_t pos = div( c, FTCharToGlyphIndexMap::BucketSize); if( !this->Indices[pos.quot]) { return 0; } const FTCharToGlyphIndexMap::GlyphIndex *ptr = &this->Indices[pos.quot][pos.rem]; if( *ptr == FTCharToGlyphIndexMap::IndexNotFound) { return 0; } return *ptr; } void insert( CharacterCode c, GlyphIndex g) { if( !this->Indices) { this->Indices = new GlyphIndex* [FTCharToGlyphIndexMap::NumberOfBuckets]; for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++) { this->Indices[i] = 0; } } // Find position of char code in buckets div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize); // Allocate bucket if does not exist yet if( !this->Indices[pos.quot]) { this->Indices[pos.quot] = new GlyphIndex [FTCharToGlyphIndexMap::BucketSize]; for( int i = 0; i < FTCharToGlyphIndexMap::BucketSize; i++) { this->Indices[pos.quot][i] = FTCharToGlyphIndexMap::IndexNotFound; } } this->Indices[pos.quot][pos.rem] = g; } private: GlyphIndex** Indices; }; #endif // __FTCharToGlyphIndexMap__