#include "FTGLBitmapFont.h" #include "FTBitmapGlyph.h" FTGLBitmapFont::FTGLBitmapFont( const char* fontFilePath) : FTFont( fontFilePath) {} FTGLBitmapFont::FTGLBitmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes) : FTFont( pBufferBytes, bufferSizeInBytes) {} FTGLBitmapFont::~FTGLBitmapFont() {} FTGlyph* FTGLBitmapFont::MakeGlyph( unsigned int g) { FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_DEFAULT); if( ftGlyph) { FTBitmapGlyph* tempGlyph = new FTBitmapGlyph( ftGlyph); return tempGlyph; } err = face.Error(); return NULL; } void FTGLBitmapFont::PreRender() { FTFont::PreRender(); glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT); glPushAttrib( GL_ENABLE_BIT); glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei( GL_UNPACK_ALIGNMENT, 1); glDisable( GL_BLEND); } void FTGLBitmapFont::PostRender() { glPopAttrib(); glPopClientAttrib(); FTFont::PostRender(); }