// @(#)root/g3d:$Id$ // Author: Rene Brun 03/10/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TMaterial // // // // Materials used in the Geometry Shapes // // // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TMaterial #define ROOT_TMaterial #include "TNamed.h" #include "TAttFill.h" class TMaterial : public TNamed, public TAttFill { protected: Int_t fNumber; //Material matrix number Float_t fA; //A of Material Float_t fZ; //Z of Material Float_t fDensity; //Material density in gr/cm3 Float_t fRadLength; //Material radiation length Float_t fInterLength; //Material interaction length public: TMaterial(); TMaterial(const char *name, const char *title, Float_t a, Float_t z, Float_t density); TMaterial(const char *name, const char *title, Float_t a, Float_t z, Float_t density, Float_t radl, Float_t inter); virtual ~TMaterial(); virtual Int_t GetNumber() const {return fNumber;} virtual Float_t GetA() const {return fA;} virtual Float_t GetZ() const {return fZ;} virtual Float_t GetDensity() const {return fDensity;} virtual Float_t GetRadLength() const {return fRadLength;} virtual Float_t GetInterLength() const {return fInterLength;} ClassDef(TMaterial,3) //Materials used in the Geometry Shapes }; #endif