// #include "KM3Hit.hh" #include "G4UnitsTable.hh" #include "G4VisManager.hh" #include "G4Circle.hh" #include "G4Colour.hh" #include "G4VisAttributes.hh" #include "G4Transform3D.hh" #include "G4LogicalVolume.hh" G4Allocator KM3HitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... KM3Hit::KM3Hit() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... KM3Hit::~KM3Hit() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... KM3Hit::KM3Hit(const KM3Hit &right) { CathodId = right.CathodId; time = right.time; originalInfo = right.originalInfo; IMany = right.IMany; // short angleIncident=right.angleIncident; // short angleDirection=right.angleDirection; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... const KM3Hit &KM3Hit::operator=(const KM3Hit &right) { CathodId = right.CathodId; time = right.time; originalInfo = right.originalInfo; IMany = right.IMany; // short angleIncident=right.angleIncident; // short angleDirection=right.angleDirection; return *this; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... int KM3Hit::operator==(const KM3Hit &right) const { return 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......