// sssssssssss #ifdef G4VIS_USE #include "KM3Visualisation.hh" // Supported drivers... #ifdef G4VIS_USE_DAWN #include "G4FukuiRenderer.hh" #endif #ifdef G4VIS_USE_DAWNFILE #include "G4DAWNFILE.hh" #endif #ifdef G4VIS_USE_OPACS #include "G4Wo.hh" #include "G4Xo.hh" #endif #ifdef G4VIS_USE_OPENGLX #include "G4OpenGLImmediateX.hh" #include "G4OpenGLStoredX.hh" #endif #ifdef G4VIS_USE_OPENGLWIN32 #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLStoredWin32.hh" #endif #ifdef G4VIS_USE_OPENGLXM #include "G4OpenGLImmediateXm.hh" #include "G4OpenGLStoredXm.hh" #endif #ifdef G4VIS_USE_OIX #include "G4OpenInventorX.hh" #endif #ifdef G4VIS_USE_OIWIN32 #include "G4OpenInventorWin32.hh" #endif #ifdef G4VIS_USE_VRML #include "G4VRML1.hh" #include "G4VRML2.hh" #endif #ifdef G4VIS_USE_VRMLFILE #include "G4VRML1File.hh" #include "G4VRML2File.hh" #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... KM3Visualisation::KM3Visualisation() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void KM3Visualisation::RegisterGraphicsSystems() { #ifdef G4VIS_USE_DAWN RegisterGraphicsSystem(new G4FukuiRenderer); #endif #ifdef G4VIS_USE_DAWNFILE RegisterGraphicsSystem(new G4DAWNFILE); #endif #ifdef G4VIS_USE_OPACS RegisterGraphicsSystem(new G4Wo); RegisterGraphicsSystem(new G4Xo); #endif #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem(new G4OpenGLImmediateX); RegisterGraphicsSystem(new G4OpenGLStoredX); #endif #ifdef G4VIS_USE_OPENGLWIN32 RegisterGraphicsSystem(new G4OpenGLImmediateWin32); RegisterGraphicsSystem(new G4OpenGLStoredWin32); #endif #ifdef G4VIS_USE_OPENGLXM RegisterGraphicsSystem(new G4OpenGLImmediateXm); RegisterGraphicsSystem(new G4OpenGLStoredXm); #endif #ifdef G4VIS_USE_OIX RegisterGraphicsSystem(new G4OpenInventorX); #endif #ifdef G4VIS_USE_OIWIN32 RegisterGraphicsSystem(new G4OpenInventorWin32); #endif #ifdef G4VIS_USE_VRML RegisterGraphicsSystem(new G4VRML1); RegisterGraphicsSystem(new G4VRML2); #endif #ifdef G4VIS_USE_VRMLFILE RegisterGraphicsSystem(new G4VRML1File); RegisterGraphicsSystem(new G4VRML2File); #endif if (fVerbose > 0) { G4cout << "\nYou have successfully chosen to use the following graphics " "systems." << G4endl; PrintAvailableGraphicsSystems(GetVerbosityValue(fVerbose)); } } #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....