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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15

Effect {
    property real edgeStrength: 0.5 // 0 - 1

    Shader {
        id: edgeVert
        stage: Shader.Vertex
        shader: "shaders/edgedetect.vert"
    }

    Shader {
        id: edgeFrag
        stage: Shader.Fragment
        shader: "shaders/edgedetect.frag"
    }

    passes: [
        Pass {
            shaders: [ edgeVert, edgeFrag ]
        }
    ]
}