/* This file is part of MAUS: http://micewww.pp.rl.ac.uk/projects/maus * * MAUS is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MAUS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MAUS. If not, see . * */ #ifndef _SRC_COMMON_CPP_GLOBALS_GlobalsManager_HH_ #define _SRC_COMMON_CPP_GLOBALS_GlobalsManager_HH_ #include // legacy classes outside the MAUS namespace class Squeak; class dataCards; class MICERun; class MiceModule; class BTFieldConstructor; namespace MAUS { typedef Squeak Logging; class RunActionManager; class CppErrorHandler; class MAUSGeant4Manager; /** GlobalsManager initialises the Globals * * I want to keep it so that the Globals is quite a low level object - * just handing pointers around. But some objects, e.g. MAUSGeant4Manager, are * quite high level objects. The only time I need to know about them is during * instantiation, so I make a high level Factory class to instantiate them. * * Could probably be a namespace, but I make it a class just in case I need in * the future some member data (occasionally happens). * * Friend of Globals. * * Tested with Globals. */ class GlobalsManager { public: /** Initialise the Globals. * * This initialises the singleton instance or throws an exception if it is * already initialised (as we can initialise with the wrong configuration). * * Nb: this should be initialised in Go (somewhere early in the MAUS * setup) */ static void InitialiseGlobals(std::string json_datacards); /** Deallocate memory and set singleton instance to NULL * * It is possible to delete the Globals and then reinitialise * with different datacards - but devs should never need to do this (please * don't unless you know what you are doing). */ static void DeleteGlobals(); /** Set the Reconstruction Geometry MiceModules */ static void SetReconstructionMiceModules(MiceModule* root_module); /** Set the MC Geometry MiceModules */ static void SetMonteCarloMiceModules(MiceModule* root_module); /** Set legacy datacards. Old global run controls (please dont use) */ static void SetLegacyCards(dataCards* cards); /** Set RunActionManager. Data updated run-by-run. */ static void SetRunActionManager(RunActionManager* manager); private: // disallow copy and assign GlobalsManager(); ~GlobalsManager(); GlobalsManager(const GlobalsManager& glob); GlobalsManager& operator=(const GlobalsManager& glob); }; } #endif // _SRC_COMMON_CPP_GLOBALSHANDLING_GlobalsManager_HH_ // some stuff doesn't work yet and is commented // we will never be able to do Geant4, but the rest should be fixable given // time... /** Set the Geant4Manager (controls access to G4 objects) */ // static void SetGeant4Manager(MAUSGeant4Manager* manager); /** Set the BTFieldConstructor (controls access to field maps) */ // static void SetBTFieldConstructor(BTFieldConstructor* field); /** Set Configuration datacards. Global run controls. */ // static void SetConfigurationCards(Json::Value* cards); /** Set CppErrorHandler. Controls what happens to exceptions. */ // static void SetErrorHandler(CppErrorHandler* handler);