/* This file is part of MAUS: http:// micewww.pp.rl.ac.uk:8080/projects/maus * * MAUS is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MAUS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MAUS. If not, see . */ /* Author: Peter Lane */ #include "src/common_cpp/Optics/PhaseSpaceVector.hh" #include #include #include "CLHEP/Units/PhysicalConstants.h" #include "Interface/Squeal.hh" #include "Maths/Vector.hh" namespace MAUS { PhaseSpaceVector::PhaseSpaceVector() : Vector(6) { } PhaseSpaceVector::PhaseSpaceVector(const Vector& original_instance) : Vector() { if (original_instance.size() < 6) { throw(Squeal(Squeal::recoverable, "Attempted to construct with a Vector containing " "fewer than six elements", "PhaseSpaceVector::PhaseSpaceVector(Vector)")); } build_vector(6); for (size_t index = 1; index <= 6; ++index) { (*this)(index) = original_instance(index); } } PhaseSpaceVector::PhaseSpaceVector(const PhaseSpaceVector& original_instance) : Vector(original_instance) { } PhaseSpaceVector::PhaseSpaceVector(double const * const array) : Vector(array, 6) { } PhaseSpaceVector::PhaseSpaceVector(const double t, const double E, const double x, const double px, const double y, const double py) : Vector() { const double data[6] = { t, E, x, px, y, py }; build_vector(6, data); } PhaseSpaceVector::~PhaseSpaceVector() { } PhaseSpaceVector & PhaseSpaceVector::operator=(const PhaseSpaceVector & rhs) { (*this).Vector::operator=(rhs); return *this; } std::ostream& operator<<(std::ostream& out, const PhaseSpaceVector& vector) { out << "t: " << vector[0] << "E: " << vector[1] << "x: " << vector[2] << "Px: " << vector[3] << "y: " << vector[4] << "Py: " << vector[5]; return out; } } // namespace MAUS