// MAUS WARNING: THIS IS LEGACY CODE. //Interpolator definitions //A robust framework for arbitrary interpolation //Thinking about field maps but should be extensible to other interpolation types //designed to permit implementation of interpolations that e.g. see Maxwell's laws //or e.g. have dynamically sized grids with minimal reworking of user code //and optimisable for speed #ifndef INTERPOLATOR_HH #define INTERPOLATOR_HH #include #include #include "Interface/Squeal.hh" #include "Interface/Mesh.hh" #include "Interface/Spline1D.hh" #include "Interface/Interpolation/VectorMap.hh" #include "Interface/Interpolation/Interpolator3dGridTo1d.hh" #include "Interface/Interpolation/TriLinearInterpolator.hh" #include "Interface/Interpolation/Interpolator3dGridTo3d.hh" #include "gsl/gsl_sf_gamma.h" ///// Function ////// //Wrapper for a function pointer class Function : public VectorMap { public: Function(void (*function)(const double*, double* ), int inSize, int outSize) : _function(function), _inSize(inSize), _outSize(outSize) {;} ~Function() {;} //return map value; vectors NOT checked for size void F (const double* point, double* value) const {_function(point, value);} //Checks for self-consistency inline bool CheckPoint(const std::vector& point) const {return (point.size() == PointDimension());} inline bool CheckValue(const std::vector& value) const {return (value.size() == PointDimension());} //Tell me the required dimension of the input point and output value unsigned int PointDimension() const {return _inSize;} unsigned int ValueDimension() const {return _outSize;} //Read and write operations VectorMap* Clone() const {return new Function(*this);} private: void (*_function)(const double*, double*); int _inSize; int _outSize; }; //Wrapper for a member function pointer (pointer to member of class T) //Sounds like member function pointers are murky and compiler dependent, caveat emptor template class MemberFunction : public VectorMap { public: MemberFunction( T& object, void (T::*function)(const double*, double*), int inSize, int outSize) : _function(function), _object(object), _inSize(inSize), _outSize(outSize) {;} ~MemberFunction() {;} //return map value; vectors NOT checked for size void F (const double* point, double* value) const { (_object.*_function)(point, value);} //Checks for self-consistency inline bool CheckPoint(const std::vector& point) const {return (point.size() == PointDimension());} inline bool CheckValue(const std::vector& value) const {return (value.size() == PointDimension());} //Tell me the required dimension of the input point and output value unsigned int PointDimension() const {return _inSize;} unsigned int ValueDimension() const {return _outSize;} //Pseudo-copy constructor for the VectorMap VectorMap* Clone() const {return new MemberFunction(*this);} private: void (T::*_function)(const double*, double*); T& _object; int _inSize; int _outSize; }; ///// Interpolator2dGridTo1d ///// class Interpolator2dGridTo1d : public VectorMap { public: //Constructor for grids with constant spacing; 2D arrays go like [index_r][index_z] Interpolator2dGridTo1d(TwoDGrid* grid, double (*getF)(double point[2])) : _coordinates(NULL) {Set(grid, getF);} Interpolator2dGridTo1d(TwoDGrid* grid, double **F) : _coordinates(NULL) {Set(grid, F);} //Other operators Interpolator2dGridTo1d(); virtual ~Interpolator2dGridTo1d(); virtual void F(const double Point[2], double Value[1]) const = 0; inline int NumberOfXCoords() const {return _coordinates->xSize();} inline int NumberOfYCoords() const {return _coordinates->ySize();} unsigned int PointDimension() const {return 2;} unsigned int ValueDimension() const {return 1;} TwoDGrid* GetMesh() {return _coordinates;} TwoDGrid* GetGrid() {return _coordinates;} void SetGrid(TwoDGrid* grid) {if(_coordinates!=NULL) _coordinates->Remove(this); grid->Add(this); _coordinates = grid;} void SetX(int nCoords, double* x) {if(_coordinates!=NULL) _coordinates->SetX(nCoords, x);} void SetY(int nCoords, double* y) {if(_coordinates!=NULL) _coordinates->SetY(nCoords, y);} void SetF (double** inF) {DeleteFunc(_F); _F = inF;} void SetDFDX (double** inDFDX) {DeleteFunc(_dFdX); _dFdX = inDFDX;} void SetDFDY (double** inDFDY) {DeleteFunc(_dFdY); _dFdY = inDFDY;} void SetD2FDXDY(double** inD2FDXDY) {DeleteFunc(_d2FdXdY); _d2FdXdY = inD2FDXDY;} void DeleteFunc(double** func); //if the functions aren't define, use these instead in constructor static double DFDXBackup (double (*getF)(double point[2]), double point[2]); static double DFDYBackup (double (*getF)(double point[2]), double point[2]); static double D2FDXDYBackup(double (*getF)(double point[2]), double point[2]); inline double ** F() const {return _F;} inline double ** DFDX() const {return _dFdX;} inline double ** DFDY() const {return _dFdY;} inline double ** D2FDXDY() const {return _d2FdXdY;} void Set(TwoDGrid* grid, double (*getF)(double point[2]), double (*getDFDX)(double point[2])=NULL, double (*getDFDY)(double point[2])=NULL, double (*getD2FDXDY)(double point[2])=NULL); void Set(TwoDGrid* grid, double ** F, double **dFdX=NULL, double ** dFdY=NULL, double **d2FdXdY=NULL); void Clear(); enum interpolationAlgorithm{biCubic, linearCubic}; protected: TwoDGrid *_coordinates; double **_F; double **_dFdX; double **_dFdY; double **_d2FdXdY; // int _numberOfXCoords, _numberOfYCoords; }; class Spline1D; ///// Interpolator3dSolenoidalTo3d /////// //specific case where the value has cylindrical symmetry and no component in phi (tangential) direction class Interpolator3dSolenoidalTo3d : public VectorMap { enum interpolationAlgorithm{biCubic, linearCubic, biLinear}; public: Interpolator3dSolenoidalTo3d(TwoDGrid* grid, double ** Br, double ** Bz, std::string interpolationAlgorithm="LinearCubic"); Interpolator3dSolenoidalTo3d() : _interpolator(), _coordinates(NULL) {;} Interpolator3dSolenoidalTo3d(Interpolator2dGridTo1d* interpol[2]); ~Interpolator3dSolenoidalTo3d(); //Build interpolator from component info //Return 3 vector from Point[2]; virtual void F(const double Point[3], double Value[3]) const; virtual void F(const Mesh::Iterator& Point, double BField[3]) const; //Utility methods virtual Interpolator3dSolenoidalTo3d* Clone() const {return new Interpolator3dSolenoidalTo3d(*this);} unsigned int PointDimension() const {return 3;} unsigned int ValueDimension() const {return 3;} TwoDGrid* GetMesh() {return _coordinates;} TwoDGrid* GetGrid() {return _coordinates;} void SetGrid(TwoDGrid* grid, bool regular=true){_coordinates = grid;} private: static interpolationAlgorithm Algorithm(std::string algo); static std::string Algorithm(interpolationAlgorithm algo) {return _interpolationAlgorithmString[int(algo)];} Interpolator2dGridTo1d* _interpolator[2]; TwoDGrid* _coordinates; static std::string _interpolationAlgorithmString[3]; }; ////// BiCubicInterpolator //////// //BUG THIS DOES NOT WORK! class BiCubicInterpolator : public Interpolator2dGridTo1d { public: BiCubicInterpolator(TwoDGrid* grid, double (*getF)(double point[2])) : Interpolator2dGridTo1d(grid, getF) {;} BiCubicInterpolator(TwoDGrid* grid, double **F) : Interpolator2dGridTo1d(grid, F) {;} ~BiCubicInterpolator() {} //GetFieldValue at a Point relative to multipole start void F(const double Point[2], double Value[1]) const; //Utility methods BiCubicInterpolator* Clone() const {return new BiCubicInterpolator(*this);} private: void BiCubicCoefficients(double f[4], double dfdx[4], double dfdz[4], double d2fdxdz[4], double xLength, double yLength, double* coeffOut) const; double Extrapolation(const double point[4], int axis) const {return 0;} //field and derivatives static const int _w[16][16]; }; ////// LinearCubicInterpolator (SplineInterpolator) //////// class LinearCubicInterpolator : public Interpolator2dGridTo1d { public: LinearCubicInterpolator(TwoDGrid* grid, double (*getF)(double point[2])) : Interpolator2dGridTo1d(grid, getF) {SetSplines();} LinearCubicInterpolator(TwoDGrid* grid, double **F) : Interpolator2dGridTo1d(grid, F) {SetSplines();} ~LinearCubicInterpolator() {} //GetFieldValue at a Point relative to multipole start void F(const double Point[2], double Value[1]) const; //Utility methods LinearCubicInterpolator* Clone() const {return new LinearCubicInterpolator(*this);} private: void LinearCubicInterpolation(const double Point[2], double Value[1]) const; void SetSplines(); std::vector _splines; }; ////// BiLinearInterpolator //////// class BiLinearInterpolator : public Interpolator2dGridTo1d { public: BiLinearInterpolator(TwoDGrid* grid, double (*getF)(double point[2])) : Interpolator2dGridTo1d(grid, getF) {;} BiLinearInterpolator(TwoDGrid* grid, double **F) : Interpolator2dGridTo1d(grid, F) {;} ~BiLinearInterpolator() {} //GetFieldValue at a Point relative to multipole start void F(const double Point[2], double Value[1]) const; //Utility methods BiLinearInterpolator* Clone() const {return new BiLinearInterpolator(*this);} private: std::vector _splines; }; #endif