/* This file is part of MAUS: http://micewww.pp.rl.ac.uk/projects/maus * * MAUS is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MAUS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MAUS. If not, see . * */ #include "Geant4/G4Run.hh" #include "Geant4/G4Event.hh" #include "Geant4/G4PrimaryVertex.hh" #include "Geant4/G4PrimaryParticle.hh" #include "Geant4/G4VVisManager.hh" #include "Geant4/G4UImanager.hh" #include "src/common_cpp/Simulation/MAUSRunAction.hh" namespace MAUS { void MAUSRunAction::BeginOfRunAction(const G4Run* aRun) { // Visualization if (G4VVisManager::GetConcreteInstance()) { G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers"); } } }