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//
// $Id$
//
#ifndef G4VKineticNucleon_h
#define G4VKineticNucleon_h 1

#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include "G4ParticleDefinition.hh"

class G4KineticTrackVector;

class G4VKineticNucleon 
{

  public:

      G4VKineticNucleon();

      G4VKineticNucleon(const G4VKineticNucleon &right);

      virtual ~G4VKineticNucleon();

      const G4VKineticNucleon& operator=(const G4VKineticNucleon& right);

      int operator==(const G4VKineticNucleon& right) const;

      int operator!=(const G4VKineticNucleon& right) const;

      virtual G4KineticTrackVector* Decay();

      virtual const G4LorentzVector& Get4Momentum() const =0;

      virtual G4ParticleDefinition* GetDefinition()const =0;

      virtual const G4ThreeVector& GetPosition() const =0;

  protected:

  private:
};

// Class G4VKineticNucleon 



inline G4KineticTrackVector* G4VKineticNucleon::Decay()
{
  return NULL;
}

inline const G4VKineticNucleon& G4VKineticNucleon::operator=(const G4VKineticNucleon& )
{
	return *this;
}
#endif