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// $Id$

// /vis/scene commands - John Allison  9th August 1998

#ifndef G4VISCOMMANDSSCENE_HH
#define G4VISCOMMANDSSCENE_HH

#include "G4VVisCommand.hh"

class G4UIcommand;
class G4UIcmdWithAString;
class G4UIcmdWithoutParameter;

class G4VVisCommandScene: public G4VVisCommand {
public:
  G4VVisCommandScene ();
  virtual ~G4VVisCommandScene ();
protected:
  G4String CurrentSceneName ();
private:
  G4VVisCommandScene (const G4VVisCommandScene&);
  G4VVisCommandScene& operator = (const G4VVisCommandScene&);
};

class G4VisCommandSceneActivateModel: public G4VVisCommandScene {
public:
  G4VisCommandSceneActivateModel ();
  virtual ~G4VisCommandSceneActivateModel ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneActivateModel (const G4VisCommandSceneActivateModel&);
  G4VisCommandSceneActivateModel& operator =
  (const G4VisCommandSceneActivateModel&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneCreate: public G4VVisCommandScene {
public:
  G4VisCommandSceneCreate ();
  virtual ~G4VisCommandSceneCreate ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneCreate (const G4VisCommandSceneCreate&);
  G4VisCommandSceneCreate& operator = (const G4VisCommandSceneCreate&);
  G4String NextName ();
  G4UIcmdWithAString* fpCommand;
  G4int fId;
};

class G4VisCommandSceneEndOfEventAction: public G4VVisCommandScene {
public:
  G4VisCommandSceneEndOfEventAction ();
  virtual ~G4VisCommandSceneEndOfEventAction ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneEndOfEventAction (const G4VisCommandSceneEndOfEventAction&);
  G4VisCommandSceneEndOfEventAction& operator =
  (const G4VisCommandSceneEndOfEventAction&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneEndOfRunAction: public G4VVisCommandScene {
public:
  G4VisCommandSceneEndOfRunAction ();
  virtual ~G4VisCommandSceneEndOfRunAction ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneEndOfRunAction (const G4VisCommandSceneEndOfRunAction&);
  G4VisCommandSceneEndOfRunAction& operator =
  (const G4VisCommandSceneEndOfRunAction&);
  G4UIcmdWithAString* fpCommand;
};

class G4VisCommandSceneList: public G4VVisCommandScene {
public:
  G4VisCommandSceneList ();
  virtual ~G4VisCommandSceneList ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneList (const G4VisCommandSceneList&);
  G4VisCommandSceneList& operator = (const G4VisCommandSceneList&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene {
public:
  G4VisCommandSceneNotifyHandlers ();
  virtual ~G4VisCommandSceneNotifyHandlers ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneNotifyHandlers (const G4VisCommandSceneNotifyHandlers&);
  G4VisCommandSceneNotifyHandlers& operator =
  (const G4VisCommandSceneNotifyHandlers&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneSelect: public G4VVisCommandScene {
public:
  G4VisCommandSceneSelect ();
  virtual ~G4VisCommandSceneSelect ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneSelect (const G4VisCommandSceneSelect&);
  G4VisCommandSceneSelect& operator = (const G4VisCommandSceneSelect&);
  G4UIcmdWithAString* fpCommand;
};

#endif