// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4CASCADE_CHECK_BALANCE_HH #define G4CASCADE_CHECK_BALANCE_HH // $Id: G4CascadeCheckBalance.hh,v 1.12 2010-12-15 07:39:30 gunter Exp $ // Geant4 tag: $Name: not supported by cvs2svn $ // // Verify and report four-momentum conservation for collision output; uses // same interface as collision generators. // // 20100624 M. Kelsey -- Add baryon conservation check and kinetic energy // 20100628 M. Kelsey -- Add interface to take list of particles directly // 20100711 M. Kelsey -- Add name of parent Collider for reporting messages, // allow changing parent name, add interface for nuclear fragments // 20100713 M. Kelsey -- Add (publicly adjustable) tolerance for zeroes // 20100715 M. Kelsey -- FPE! Need to check initial values before computing // relative error. // 20100715 M. Kelsey -- Add G4CascadParticle interface for G4NucleiModel; // do momentum check on direction, not just magnitude. Move // temporary G4CollisionOutput buffer here, for thread-safety // 20100909 M. Kelsey -- Add interface to get four-vector difference, and // to supply both kinds of particle lists (G4IntraNucleiCascader) // 20100923 M. Kelsey -- Baryon and charge deltas should have been integer // 20110328 M. Kelsey -- Add default ctor and explicit limit setting // 20110722 M. Kelsey -- For IntraNucleiCascader, take G4CollOut as argument #include "G4VCascadeCollider.hh" #include "globals.hh" #include "G4CollisionOutput.hh" #include "G4LorentzVector.hh" #include #include class G4CascadParticle; class G4InuclElementaryParticle; class G4InuclNuclei; class G4InuclParticle; class G4CascadeCheckBalance : public G4VCascadeCollider { public: static const G4double tolerance; // Don't do floating zero! explicit G4CascadeCheckBalance(const char* owner="G4CascadeCheckBalance"); G4CascadeCheckBalance(G4double relative, G4double absolute, const char* owner="G4CascadeCheckBalance"); virtual ~G4CascadeCheckBalance() {}; void setOwner(const char* owner) { setName(owner); } void setLimits(G4double relative, G4double absolute) { setRelativeLimit(relative); setAbsoluteLimit(absolute); } void setRelativeLimit(G4double limit) { relativeLimit = limit; } void setAbsoluteLimit(G4double limit) { absoluteLimit = limit; } void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); // This is for use with G4EPCollider internal checks void collide(G4InuclParticle* bullet, G4InuclParticle* target, const std::vector& particles); // This is for use with G4Fissioner internal checks void collide(G4InuclParticle* bullet, G4InuclParticle* target, const std::vector& fragments); // This is for use with G4NucleiModel internal checks void collide(G4InuclParticle* bullet, G4InuclParticle* target, const std::vector& particles); // This is for use with G4IntraNucleiCascader void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output, const std::vector& cparticles); // Checks on conservation laws (kinematics, baryon number, charge) G4bool energyOkay() const; G4bool ekinOkay() const; G4bool momentumOkay() const; G4bool baryonOkay() const; G4bool chargeOkay() const; // Global check, used by G4CascadeInterface validation loop G4bool okay() const { return (energyOkay() && momentumOkay() && baryonOkay() && chargeOkay()); } // Calculations of conserved quantities from initial and final state // FIXME: Relative comparisons don't work for zero! G4double deltaE() const { return (final.e() - initial.e()); } G4double relativeE() const { return ( (std::abs(deltaE())