// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4CASCADE_COLLIDER_BASE_HH #define G4CASCADE_COLLIDER_BASE_HH // $Id: G4CascadeColliderBase.hh,v 1.4 2010-12-15 07:39:32 gunter Exp $ // Geant4 tag: $Name: not supported by cvs2svn $ // // 20100714 M. Kelsey -- Move functionality from G4VCascadeCollider, and // provide conservation-checking here, with wrapper function // and control flag. // 20100720 M. Kelsey -- Change G4CascadeCheckBalance to pointer member // 20100925 M. Kelsey -- Add explosion(A,Z,Eex) and explosion(G4Fragment) // interfaces // 20110225 M. Kelsey -- Add setVerboseLevel(), calls through to members // 20110304 M. Kelsey -- Add dummy rescatter() interface here, to enforce // consistency in subclass colliders. // 20110321 M. Kelsey -- Hide names of arguments to rescatter(), to avoid // compiler warnings on some GCC versions. #include "G4VCascadeCollider.hh" #include "globals.hh" #include "G4InteractionCase.hh" #include class G4InuclElementaryParticle; class G4InuclNuclei; class G4InuclParticle; class G4CollisionOutput; class G4CascadeCheckBalance; class G4Fragment; class G4KineticTrackVector; class G4V3DNucleus; class G4CascadeColliderBase : public G4VCascadeCollider { public: G4CascadeColliderBase(const char* name, G4int verbose=0); virtual ~G4CascadeColliderBase(); // For use with top-level Propagate to preload a set of secondaries virtual void rescatter(G4InuclParticle* /*bullet*/, G4KineticTrackVector* /*theSecondaries*/, G4V3DNucleus* /*theNucleus*/, G4CollisionOutput& /*globalOutput*/) { ; } virtual void setVerboseLevel(G4int verbose=0); virtual void setConservationChecks(G4bool doBalance=true) { doConservationChecks = doBalance; } protected: G4InteractionCase interCase; // Determine bullet vs. target G4bool doConservationChecks; // Conservation-law validation G4CascadeCheckBalance* balance; // Decide whether to use G4ElementaryParticleCollider or not virtual G4bool useEPCollider(G4InuclParticle* bullet, G4InuclParticle* target) const; // Decide whether to use G4BigBanger or not virtual G4bool explosion(G4InuclNuclei* target) const; virtual G4bool explosion(G4Fragment* target) const; virtual G4bool explosion(G4int A, G4int Z, G4double excitation) const; // Decide whether to use G4IntraNuclearCascader or not virtual G4bool inelasticInteractionPossible(G4InuclParticle* bullet, G4InuclParticle* target, G4double ekin) const; // ==> Provide same interfaces as G4CascadeCheckBalance itself // Validate output for energy, momentum conservation, etc. virtual G4bool validateOutput(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); // This is for use with G4EPCollider and G4BigBanger virtual G4bool validateOutput(G4InuclParticle* bullet, G4InuclParticle* target, const std::vector& particles); // This is for use with G4Fissioner virtual G4bool validateOutput(G4InuclParticle* bullet, G4InuclParticle* target, const std::vector& fragments); }; #endif /* G4CASCADE_COLLIDER_BASE_HH */