// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4CASCADE_RECOIL_MAKER_HH #define G4CASCADE_RECOIL_MAKER_HH // $Id: G4CascadeRecoilMaker.hh,v 1.7 2010-12-15 07:39:44 gunter Exp $ // Geant4 tag: $Name: not supported by cvs2svn $ // // Collects generated cascade data (using Collider::collide() interface) // and computes the nuclear recoil kinematics needed to balance the event. // // 20100909 M. Kelsey -- Inspired by G4CascadeCheckBalance // 20100909 M. Kelsey -- Move G4IntraNucleiCascader::goodCase() here, add // tolerance for "almost zero" excitation energy, add function // to manually override excitation energy // 20100910 M. Kelsey -- Drop getRecoilFragment() in favor of user calling // makeRecoilFragment() with returned non-const pointer. Drop // handling of excitons. // 20100914 M. Kelsey -- Migrate to integer A and Z // 20100921 M. Kelsey -- Return G4InuclNuclei using "makeRecoilNuclei()". // Repurpose "makeRecoilFragment()" to return G4Fragment. // 20100924 M. Kelsey -- Add raw excitation energy (mass difference) function // 20110214 M. Kelsey -- Replace "model" with G4InuclParticle::Model enum // 20110722 M. Kelsey -- For IntraNucleiCascader, take G4CollOut as argument #include "G4VCascadeCollider.hh" #include "globals.hh" #include "G4CollisionOutput.hh" #include "G4InuclNuclei.hh" #include "G4Fragment.hh" #include "G4LorentzVector.hh" #include #include class G4CascadParticle; class G4CascadeCheckBalance; class G4InuclElementaryParticle; class G4InuclParticle; class G4CascadeRecoilMaker : public G4VCascadeCollider { public: explicit G4CascadeRecoilMaker(G4double tolerance=0.001*MeV); virtual ~G4CascadeRecoilMaker(); // Standard Collider interface (non-const output "buffer") void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output); // This is for use with G4IntraNucleiCascader void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& output, const std::vector& cparticles); // Modifiable parameters void setTolerance(G4double tolerance) { excTolerance = tolerance; } void setRecoilExcitation(G4double Eexc) { excitationEnergy = Eexc; } // Build nucleus from current parameters, if physically reasonable G4InuclNuclei* makeRecoilNuclei(G4InuclParticle::Model model=G4InuclParticle::DefaultModel); G4Fragment* makeRecoilFragment(); // For use with PreCompound // Attach exciton configuration for use by "nucleus makers" void addExcitonConfiguration(const G4ExitonConfiguration exciton) { theExcitons = exciton; } // Access nuclear configuration parameters G4int getRecoilA() const { return recoilA; } G4int getRecoilZ() const { return recoilZ; } G4double getRecoilExcitation() const { return excitationEnergy; } const G4LorentzVector& getRecoilMomentum() const { return recoilMomentum; } // Data quality checks G4bool goodFragment() const; // Verify A, Z both meaningful G4bool goodRecoil() const; // And sensible four-vector G4bool wholeEvent() const; // Zero recoil G4bool unphysicalRecoil() const { return !wholeEvent() && !goodRecoil(); } G4bool goodNucleus() const; // Ensure that fragment is energetically okay protected: void fillRecoil(); // Set recoil parameters from CheckBalance G4double deltaM() const; // Mass difference from current parameters private: G4CascadeCheckBalance* balance; // Used to do kinematics calculations G4double excTolerance; // Minimum excitation energy, rounds to zero G4double inputEkin; // Available initial kinetic energy G4int recoilA; // Nuclear parameters of recoil G4int recoilZ; G4LorentzVector recoilMomentum; G4double excitationEnergy; G4ExitonConfiguration theExcitons; // Used by G4InuclNuclei and G4Fragment G4InuclNuclei theRecoilNuclei; // Reusable buffers for recoil G4Fragment theRecoilFragment; }; #endif /* G4CASCADE_RECOIL_MAKER_HH */