// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4CollisionNN.hh,v 1.2 2006-06-29 20:32:55 gunter Exp $ // #ifndef G4CollisionNN_h #define G4CollisionNN_h #include "globals.hh" #include "G4GeneralNNCollision.hh" #include "G4CollisionVector.hh" #include "G4VCrossSectionSource.hh" #include class G4KineticTrack; class G4CollisionNN : public G4GeneralNNCollision { public: G4CollisionNN(); virtual ~G4CollisionNN(); G4bool operator==(const G4CollisionNN &right) const; G4bool operator!=(const G4CollisionNN &right) const; virtual G4String GetName() const { return "NN CollisionComposite"; } virtual G4double CrossSection(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const; protected: virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; } virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; } virtual const G4CollisionVector* GetComponents() const { return components; } virtual const std::vector& GetListOfColliders(G4int whichOne) const; private: G4CollisionVector* components; G4VCrossSectionSource* crossSectionSource; std::vector colliders1; std::vector colliders2; }; #endif