// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4PolarizationHelper.hh,v 1.2 2007-11-01 17:30:25 schaelic Exp $ // tag $Name: not supported by cvs2svn $ // // GEANT4 Class header file // // // File name: G4PolarizationHelper // // Author: Andreas Schaelicke // // Creation date: 12.08.2006 // // Class Description: // // Provides some basic polarization transformation routines. #ifndef G4PolarizationHelper_h #define G4PolarizationHelper_h 1 #include "globals.hh" #include "G4ThreeVector.hh" #include "Randomize.hh" class G4PolarizationHelper { public: static G4ThreeVector GetFrame(const G4ThreeVector &, const G4ThreeVector &); static G4ThreeVector GetParticleFrameX(const G4ThreeVector &); static G4ThreeVector GetParticleFrameY(const G4ThreeVector &); static G4ThreeVector GetRandomFrame(const G4ThreeVector &); static G4ThreeVector GetSpinInPRF(const G4ThreeVector &uZ,const G4ThreeVector &spin); static void TestPolarizationTransformations(); static void TestInteractionFrame(); }; #endif