// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Polyline.hh,v 1.13 2006-06-29 19:05:50 gunter Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // John Allison July 1995 // Class Description: // A set of line segments defined with a set of vertices. // G4Polyline is used for visualizing trajectories, steps, coordinate axes, // etc. // Class Description - End: #ifndef G4POLYLINE_HH #define G4POLYLINE_HH #include "G4Visible.hh" #include "G4Point3DList.hh" #include "G4Transform3D.hh" class G4Polyline: public G4Visible, public G4Point3DList { friend std::ostream& operator << (std::ostream& os, const G4Polyline&); public: // With description typedef G4Point3DList::iterator iterator; G4Polyline (); virtual ~G4Polyline (); G4Polyline& transform (const G4Transform3D&); }; #endif