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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4QElastic.hh,v 1.5 2010-02-16 07:53:05 mkossov Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // ---------------- G4QElastic header ---------------- // by Mikhail Kossov, December 2003. // Header of G4QElastic class (hadron+A) of the CHIPS Simulation Branch in GEANT4 // ------------------------------------------------------------------------------- // This is a unique CHIPS class for the Hadron-Nuclear Elastic Scattering Prosesses // ------------------------------------------------------------------------------- // Short description: A process for CHIPS hadron-nucleus elastic scattering. // ------------------------------------------------------------------------------- #ifndef G4QElastic_hh #define G4QElastic_hh // GEANT4 Headers #include "globals.hh" #include "G4ios.hh" #include "Randomize.hh" #include "G4VDiscreteProcess.hh" #include "G4Track.hh" #include "G4Step.hh" #include "G4ParticleTypes.hh" #include "G4VParticleChange.hh" #include "G4ParticleDefinition.hh" #include "G4DynamicParticle.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" // CHIPS Headers #include "G4QPionPlusElasticCrossSection.hh" #include "G4QPionMinusElasticCrossSection.hh" #include "G4QKaonPlusElasticCrossSection.hh" #include "G4QKaonMinusElasticCrossSection.hh" #include "G4QHyperonElasticCrossSection.hh" #include "G4QHyperonPlusElasticCrossSection.hh" #include "G4QProtonElasticCrossSection.hh" #include "G4QNeutronElasticCrossSection.hh" #include "G4QAntiBaryonElasticCrossSection.hh" #include "G4QIsotope.hh" #include "G4QCHIPSWorld.hh" #include "G4QHadron.hh" #include class G4QElastic : public G4VDiscreteProcess { public: // Constructor G4QElastic(const G4String& processName ="CHIPSElasticScattering"); // Destructor ~G4QElastic(); G4bool IsApplicable(const G4ParticleDefinition& particle); G4double GetMeanFreePath(const G4Track& aTrack, G4double previousStepSize, G4ForceCondition* condition); // It returns the MeanFreePath of the process for the current track : // (energy, material) // The previousStepSize and G4ForceCondition* are not used. // This function overloads a virtual function of the base class. // It is invoked by the ProcessManager of the Particle. G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep); // It computes the final state of the process (at end of step), // returned as a ParticleChange object. // This function overloads a virtual function of the base class. // It is invoked by the ProcessManager of the Particle. G4LorentzVector GetEnegryMomentumConservation(); G4int GetNumberOfNeutronsInTarget(); private: // Hide assignment operator as private G4QElastic& operator=(const G4QElastic &right); // Copy constructor G4QElastic(const G4QElastic&); // Calculate XS/t: oxs=true - only CS; xst=true - calculate XS, xst=false(oxs=f/t) - t/tm G4double CalculateXSt(G4bool oxs, G4bool xst, G4double p, G4int Z, G4int N, G4int pPDG); // BODY // Static Parameters -------------------------------------------------------------------- static G4int nPartCWorld; // The#of particles for hadronization (limit of A of fragm.) //--------------------------------- End of static parameters --------------------------- // Working parameters G4VQCrossSection* theCS; G4LorentzVector EnMomConservation; // Residual of Energy/Momentum Cons. G4int nOfNeutrons; // #of neutrons in the target nucleus // Modifires for the reaction G4double Time; // Time shift of the capture reaction G4double EnergyDeposition; // Energy deposited in the reaction static std::vector ElementZ; // Z of the element(i) in theLastCalc static std::vector ElProbInMat; // SumProbabilityElements in Material static std::vector *> ElIsoN; // N of isotope(j) of Element(i) static std::vector *> IsoProbInEl;// SumProbabIsotopes in Element i }; #endif