// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4RPGAntiLambdaInelastic.hh,v 1.1 2007-07-18 20:51:36 dennis Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // Author: D. H. Wright // Date: 18 June 2007 // // Class Description: // Final state production model for anti-lambda inelastic scattering // using the re-parameterized Gheisha model. #ifndef G4RPGAntiLambdaInelastic_h #define G4RPGAntiLambdaInelastic_h 1 #include "G4RPGInelastic.hh" class G4RPGAntiLambdaInelastic : public G4RPGInelastic { public: G4RPGAntiLambdaInelastic() : G4RPGInelastic("G4RPGAntiLambdaInelastic") { SetMinEnergy( 0.0 ); SetMaxEnergy( 25.*GeV ); } ~G4RPGAntiLambdaInelastic() { } G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus ); private: void Cascade( // derived from CASAL0 G4FastVector &vec, G4int &vecLen, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool &quasiElastic ); }; #endif