// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RTSimpleScanner.hh,v 1.4 2010-06-14 14:33:34 gcosmo Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // #ifndef G4RTSimpleScanner_H #define G4RTSimpleScanner_H 1 // class description: // // G4RTSimpleScanner // Provides a simple raster of window coordinates. #include "G4VRTScanner.hh" class G4RTSimpleScanner: public G4VRTScanner { public: // with description G4RTSimpleScanner(); virtual ~G4RTSimpleScanner(); // Compiler defaults for copy constructor and assignmemt. virtual const G4String& GetGSName() const; // Get name that acts as graphics system name. virtual const G4String& GetGSNickname() const; // Get name that acts as graphics system nickname. It is this that // the user specifies on the /vis/open and /vis/sceneHandler/create // commands. virtual void Initialize(G4int nRow, G4int nColumn); // Intialises scanner for window with nRow rows and nColumn columns. virtual G4bool Coords(G4int& iRow, G4int& iColumn); // Supplies coordinate (iRow,iColumn) and returns false when the // sequence has finished, i.e., on the call *after* suplying the // last valid coordinate. protected: G4String theGSName, theGSNickname; G4int theNRow, theNColumn, theIRow, theIColumn; }; #endif