// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Identical to G4VRestProcess with dependency from G4VITProcess // // WARNING : This class is released as a prototype. // It might strongly evolve or even disapear in the next releases. // // Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr) // // History: // ----------- // 10 Oct 2011 M.Karamitros created // // ------------------------------------------------------------------- #ifndef G4VITRestProcess_h #define G4VITRestProcess_h 1 #include "G4VITProcess.hh" /** * Identical to G4VRestProcess with dependency from G4VITProcess */ class G4VITRestProcess : public G4VITProcess { // Abstract class which defines the public behavior of // physics interactions at rest. public: G4VITRestProcess(const G4String& , G4ProcessType aType = fNotDefined ); G4VITRestProcess(const G4VITRestProcess& ); virtual ~G4VITRestProcess(); public: // with description virtual G4double AtRestGetPhysicalInteractionLength( const G4Track& track, G4ForceCondition* condition ); virtual G4VParticleChange* AtRestDoIt( const G4Track& , const G4Step& ); // no operation in PostStepDoIt and AlongStepDoIt virtual G4double AlongStepGetPhysicalInteractionLength( const G4Track&, G4double , G4double , G4double& , G4GPILSelection* ){ return -1.0; } virtual G4double PostStepGetPhysicalInteractionLength( const G4Track& , G4double , G4ForceCondition* ) { return -1.0; } // no operation in PostStepDoIt and AlongStepDoIt virtual G4VParticleChange* PostStepDoIt( const G4Track& , const G4Step& ) {return 0;} virtual G4VParticleChange* AlongStepDoIt( const G4Track& , const G4Step& ) {return 0;} protected: // with description virtual G4double GetMeanLifeTime(const G4Track& aTrack,G4ForceCondition* condition)=0; // Calculates the mean life-time (i.e. for decays) of the // particle at rest due to the occurence of the given process, // or converts the probability of interaction (i.e. for // annihilation) into the life-time of the particle for the // occurence of the given process. protected: // hide default constructor and assignment operator as private G4VITRestProcess(); G4VITRestProcess & operator=(const G4VITRestProcess &right); }; // ----------------------------------------- // inlined function members implementation // ----------------------------------------- inline G4double G4VITRestProcess::AtRestGetPhysicalInteractionLength( const G4Track& track, G4ForceCondition* condition ) { // beggining of tracking ResetNumberOfInteractionLengthLeft(); // condition is set to "Not Forced" *condition = NotForced; // get mean life time fState->currentInteractionLength = GetMeanLifeTime(track, condition); #ifdef G4VERBOSE if ((fState->currentInteractionLength <0.0) || (verboseLevel>2)){ G4cout << "G4VITRestProcess::AtRestGetPhysicalInteractionLength "; G4cout << "[ " << GetProcessName() << "]" <DumpInfo(); G4cout << " in Material " << track.GetMaterial()->GetName() <theNumberOfInteractionLengthLeft) * (fState->currentInteractionLength); } inline G4VParticleChange* G4VITRestProcess::AtRestDoIt( const G4Track&, const G4Step& ) { // clear NumberOfInteractionLengthLeft ClearNumberOfInteractionLengthLeft(); return pParticleChange; } #endif