// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4tgbMaterialMixtureByWeight.hh,v 1.3 2010-10-13 07:56:55 gcosmo Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // class G4tgbMaterialMixtureByWeight // // Class description: // // Class to represent a material whose components are given by weight fractions. // History: // - Created. P.Arce, CIEMAT (November 2007) // ------------------------------------------------------------------------- #ifndef G4tgbMaterialMixtureByWeight_h #define G4tgbMaterialMixtureByWeight_h #include "globals.hh" #include #include #include "G4tgbMaterialMixture.hh" class G4tgbMaterialMixtureByWeight : public G4tgbMaterialMixture { public: // with description G4tgbMaterialMixtureByWeight(); G4tgbMaterialMixtureByWeight( G4tgrMaterial* tgr ); ~G4tgbMaterialMixtureByWeight(); G4Material* BuildG4Material(); // Return the associated G4Material and if does not exist build it }; #endif