// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: GFlashEnergySpot.hh,v 1.5 2006-06-29 19:13:42 gunter Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // //--------------------------------------------------------------- // GEANT 4 class header file // // GFlashEnergySpot // // Class description: // // Alternative definition of energy spot for GFlash parameterisation. // // Author: Joanna Weng - 9.11.04 //--------------------------------------------------------------- #ifndef GFlashEnergySpot_h #define GFlashEnergySpot_h #include "G4ThreeVector.hh" class GFlashEnergySpot { public: GFlashEnergySpot(); GFlashEnergySpot(const G4ThreeVector& point, G4double E); ~GFlashEnergySpot(); inline void SetEnergy(const G4double& E) {Energy = E;} inline G4double GetEnergy() const {return Energy;} inline void SetPosition(const G4ThreeVector& point) {Point = point;} inline G4ThreeVector GetPosition() const {return Point;} private: G4double Energy; // energy deposition G4ThreeVector Point; // locus of energy deposition }; #endif