// @(#)root/eve:$Id: TEveJetConeGL.h 35221 2010-09-10 11:46:37Z matevz $ // Author: Matevz Tadel, Jochen Thaeder 2009 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveJetConeGL #define ROOT_TEveJetConeGL #include "TGLObject.h" #include "TEveVector.h" class TGLViewer; class TGLScene; class TEveJetCone; class TEveJetConeProjected; //------------------------------------------------------------------------------ // TEveJetCone //------------------------------------------------------------------------------ class TEveJetConeGL : public TGLObject { private: TEveJetConeGL(const TEveJetConeGL&); // Not implemented TEveJetConeGL& operator=(const TEveJetConeGL&); // Not implemented protected: TEveJetCone *fC; // Model object. mutable std::vector fP; virtual void CalculatePoints() const; public: TEveJetConeGL(); virtual ~TEveJetConeGL() {} virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); virtual void SetBBox(); virtual void DLCacheClear(); virtual void Draw(TGLRnrCtx& rnrCtx) const; virtual void DirectDraw(TGLRnrCtx & rnrCtx) const; ClassDef(TEveJetConeGL, 0); // GL renderer class for TEveJetCone. }; //------------------------------------------------------------------------------ // TEveJetConeProjectedGL //------------------------------------------------------------------------------ class TEveJetConeProjectedGL : public TEveJetConeGL { private: TEveJetConeProjectedGL(const TEveJetConeProjectedGL&); // Not implemented TEveJetConeProjectedGL& operator=(const TEveJetConeProjectedGL&); // Not implemented protected: TEveJetConeProjected *fM; // Model object. virtual void CalculatePoints() const; void RenderOutline() const; void RenderPolygon() const; public: TEveJetConeProjectedGL(); virtual ~TEveJetConeProjectedGL() {} virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); virtual void SetBBox(); virtual void Draw(TGLRnrCtx& rnrCtx) const; virtual void DirectDraw(TGLRnrCtx & rnrCtx) const; ClassDef(TEveJetConeProjectedGL, 0); // GL renderer class for TEveJetCone. }; #endif