// @(#)root/eve:$Id: TEveQuadSetGL.h 33124 2010-04-21 20:04:42Z matevz $ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveQuadSetGL #define ROOT_TEveQuadSetGL #include "TEveDigitSetGL.h" #include "TEveQuadSet.h" class TEveQuadSetGL : public TEveDigitSetGL { TEveQuadSetGL(const TEveQuadSetGL&); // Not implemented TEveQuadSetGL& operator=(const TEveQuadSetGL&); // Not implemented protected: TEveQuadSet *fM; void RenderQuads(TGLRnrCtx & rnrCtx) const; void RenderLines(TGLRnrCtx & rnrCtx) const; void RenderHexagons(TGLRnrCtx & rnrCtx) const; public: TEveQuadSetGL(); virtual ~TEveQuadSetGL() {} virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); virtual void DirectDraw(TGLRnrCtx& rnrCtx) const; virtual Bool_t IgnoreSizeForOfInterest() const { return kTRUE; } ClassDef(TEveQuadSetGL, 0); // GL-renderer for TEveQuadSet class. }; #endif