/* ----------------------------------------------------------------------------- * lua.swg * * SWIG Configuration File for Lua. * This file is parsed by SWIG before reading any other interface file. * ----------------------------------------------------------------------------- */ /* ----------------------------------------------------------------------------- * includes * ----------------------------------------------------------------------------- */ %include /* The typemaps */ %include /* The runtime stuff */ //%include /* ----------------------------------------------------------------------------- * constants typemaps * ----------------------------------------------------------------------------- */ // this basically adds to a table of constants %typemap(consttab) int, unsigned int, short, unsigned short, long, unsigned long, unsigned char, signed char, bool, enum SWIGTYPE { SWIG_LUA_INT, (char *)"$symname", (long) $value, 0, 0, 0} %typemap(consttab) float, double { SWIG_LUA_FLOAT, (char *)"$symname", 0, (double) $value, 0, 0} %typemap(consttab) long long, unsigned long long, signed long long { SWIG_LUA_FLOAT, (char *)"$symname", 0, (double) $value, 0, 0} %typemap(consttab) const long long&, const unsigned long long&, const signed long long& { SWIG_LUA_FLOAT, (char *)"$symname", 0, (double) *$value, 0, 0} %typemap(consttab) char *, const char *, char [], const char [] { SWIG_LUA_STRING, (char *)"$symname", 0, 0, (void *)$value, 0} // note: char is treated as a seperate special type // signed char & unsigned char are numbers %typemap(consttab) char { SWIG_LUA_CHAR, (char *)"$symname", (long)$value, 0, 0, 0} %typemap(consttab) long long, unsigned long long { SWIG_LUA_STRING, (char *) "$symname", 0, 0, (void *)"$value", 0} %typemap(consttab) SWIGTYPE *, SWIGTYPE *const, SWIGTYPE &, SWIGTYPE [] { SWIG_LUA_POINTER, (char *)"$symname", 0, 0, (void *)$value, &$1_descriptor} // member function pointers %typemap(consttab) SWIGTYPE (CLASS::*) { SWIG_LUA_BINARY, (char *)"$symname", sizeof($type), 0, (void *)&$value, &$1_descriptor} /* ----------------------------------------------------------------------------- * Overloaded operator support * ----------------------------------------------------------------------------- */ // lua calls the + operator '__add' // python likes to call it '__add__' // Assuming most SWIGers will probably use the __add__ if they extend their classes // we have two sets of renames // one to rename the operator+() to __add() // (this lets SWIG rename the operator overloads) // another is to rename __add__() to __add() // (this means that people who wrote SWIG code to do that add will also work) #ifdef __cplusplus // this is extra renaming for lua // not all operators are supported, so only those that are, are listed %rename(__add) *::operator+; %rename(__sub) *::operator-; %rename(__mul) *::operator*; %rename(__div) *::operator/; %rename(__unm) *::operator-(); %rename(__unm) *::operator-() const; %rename(__eq) *::operator==; %ignore *::operator!=; // note: Lua does not have a notequal operator // it just uses 'not (a==b)' %rename(__lt) *::operator<; %ignore *::operator>; // ditto less than vs greater than %rename(__le) *::operator<=; %ignore *::operator>=; // ditto less than vs greater than %ignore *::operator!; // does not support not %rename(__call) *::operator(); // the fn call operator // lua does not support overloading of: // logical/bitwise operators // assign operator // +=,-=,*=, etc // therefore ignoring them for now // it also doesn't support non class operators // eg friends or XX operator+(XX,XX) // also ignoring // note: some of these might be better to rename, but not doing that for now %ignore *::operator&&; %ignore operator&&; %ignore *::operator||; %ignore operator||; %ignore *::operator+=; %ignore *::operator-=; %ignore *::operator*=; %ignore *::operator/=; %ignore *::operator%=; %ignore *::operator++; %ignore *::operator--; %ignore *::operator=; // note: this might be better to rename to assign() or similar %ignore operator+; %ignore operator-; %ignore operator*; %ignore operator/; %ignore operator%; %ignore operator[]; %ignore operator>; %ignore operator>=; %ignore operator<; %ignore operator<=; %ignore operator==; %ignore operator!=; // renaming the python operators to be compatible with lua // this means that if a developer has written a fn __add__() // it will be used for the lua + %rename(__add) *::__add__; %rename(__sub) *::__sub__; %rename(__mul) *::__mul__; %rename(__div) *::__div__; %rename(__unm) *::__neg__; // lua calls unary minus,'unm' not 'neg' %rename(__tostring) *::__str__; // both map to __tostring %rename(__tostring) *::__repr__; // both map to __tostring %rename(__pow) *::__pow__; // lua power '^' operator %rename(__concat) *::__concat__; // lua concat '..' operator %rename(__eq) *::__eq__; %rename(__lt) *::__lt__; %rename(__le) *::__le__; %rename(__call) *::__call__; // the fn call operator() // the [] operator has two parts, the get & the set %rename(__getitem) *::__getitem__; // the v=X[i] (get operator) %rename(__setitem) *::__setitem__; // the X[i]=v (set operator) #endif /* ------------------------------------------------------------ * Exceptions * ------------------------------------------------------------ */ /* Confession: I dont really like C++ exceptions The python/lua ones are great, but C++ ones I dont like (mainly because I cannot get the stack trace out of it) Therefore I have not bothered to try doing much in this Therefore currently its just enough to get a few test cases running ok note: if you wish to throw anything related to std::exception use %include instead */ // number as number+error %typemap(throws) int,unsigned int,signed int, long,unsigned long,signed long, short,unsigned short,signed short, float,double, long long,unsigned long long, unsigned char, signed char, int&,unsigned int&,signed int&, long&,unsigned long&,signed long&, short&,unsigned short&,signed short&, float&,double&, long long&,unsigned long long&, unsigned char&, signed char& %{lua_pushnumber(L,(lua_Number)$1);SWIG_fail; %} %typemap(throws) bool,bool& %{lua_pushboolean(L,(int)($1==true));SWIG_fail; %} // enum as number+error %typemap(throws) enum SWIGTYPE %{lua_pushnumber(L,(lua_Number)(int)$1);SWIG_fail; %} // strings are just sent as errors %typemap(throws) char *, const char * %{lua_pushstring(L,$1);SWIG_fail;%} // char is changed to a string %typemap(throws) char %{lua_pushfstring(L,"%c",$1);SWIG_fail;%} /* Throwing object is a serious problem: Assuming some code throws a 'FooBar' There are a few options: - return a pointer to it: but its unclear how long this will last for. - return a copy of it: but not all objects are copyable (see exception_partial_info in the test suite for a case where you cannot do this) - convert to a string & throw that its not so useful, but it works (this is more lua like). The third option (though not nice) is used For a more useful solution: see std_except for more details */ // basic typemap for structs, classes, pointers & references // convert to string and error %typemap(throws) SWIGTYPE %{(void)$1; /* ignore it */ lua_pushfstring(L,"object exception:%s",SWIG_TypePrettyName($1_descriptor)); SWIG_fail;%} // code to make a copy of the object and return this // if you have a function which throws a FooBar & you want SWIG to return a copy of the object as its error // then use one of the below // %apply SWIGTYPE EXCEPTION_BY_VAL {FooBar}; // %apply SWIGTYPE& EXCEPTION_BY_VAL {FooBar&}; // note: need & twice %typemap(throws) SWIGTYPE EXCEPTION_BY_VAL %{SWIG_NewPointerObj(L,(void *)new $1_ltype(($1_ltype &) $1),$&1_descriptor,1); SWIG_fail;%} // similar for object reference // note: swig typemaps seem a little confused around here, therefore we use $basetype %typemap(throws) SWIGTYPE& EXCEPTION_BY_VAL %{SWIG_NewPointerObj(L,(void *)new $basetype($1),$1_descriptor,1); SWIG_fail;%} // note: no support for object pointers // its not clear how long the pointer is valid for, therefore not supporting it /* ----------------------------------------------------------------------------- * extras * ----------------------------------------------------------------------------- */ // this %define is to allow insertion of lua source code into the wrapper file #define %luacode %insert("luacode") /* ------------------------------ end lua.swg ------------------------------ */