// MAUS WARNING: THIS IS LEGACY CODE. #include "BT3dFieldMap.hh" void BT3dFieldMap::Print(std::ostream& out) const { out << "3DFieldMap "; BTField::Print(out); } BT3dFieldMap::BT3dFieldMap(std::string interpolation, std::string fileName, std::string fileType, std::string symmetry) { myFieldMap = new ThreeDFieldMap(interpolation, fileName, fileType, symmetry); }