/* This file is part of MAUS: http://micewww.pp.rl.ac.uk/projects/maus * * MAUS is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MAUS is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MAUS. If not, see . */ #include "src/common_cpp/JsonCppProcessors/MCEventProcessor.hh" namespace MAUS { MCEventProcessor::MCEventProcessor() : _sci_fi_hit_proc(new SciFiHitProcessor()), _sci_fi_noise_hit_proc(new SciFiNoiseHitProcessor()), _tof_hit_proc(new TOFHitProcessor()), _kl_hit_proc(new KLHitProcessor()), _emr_hit_proc(new EMRHitProcessor()), _special_virtual_hit_proc(new SpecialVirtualHitProcessor()), _track_proc(new TrackProcessor()), _virtual_hit_proc(new VirtualHitProcessor()) { RegisterPointerBranch ("primary", &_primary_proc, &MCEvent::GetPrimary, &MCEvent::SetPrimary, true); RegisterPointerBranch ("sci_fi_hits", &_sci_fi_hit_proc, &MCEvent::GetSciFiHits, &MCEvent::SetSciFiHits, false); RegisterPointerBranch ("sci_fi_noise_hits", &_sci_fi_noise_hit_proc, &MCEvent::GetSciFiNoiseHits, &MCEvent::SetSciFiNoiseHits, false); RegisterPointerBranch ("tof_hits", &_tof_hit_proc, &MCEvent::GetTOFHits, &MCEvent::SetTOFHits, false); RegisterPointerBranch ("kl_hits", &_kl_hit_proc, &MCEvent::GetKLHits, &MCEvent::SetKLHits, false); RegisterPointerBranch ("emr_hits", &_emr_hit_proc, &MCEvent::GetEMRHits, &MCEvent::SetEMRHits, false); RegisterPointerBranch("special_virtual_hits", &_special_virtual_hit_proc, &MCEvent::GetSpecialVirtualHits, &MCEvent::SetSpecialVirtualHits, false); RegisterPointerBranch ("tracks", &_track_proc, &MCEvent::GetTracks, &MCEvent::SetTracks, false); RegisterPointerBranch("virtual_hits", &_virtual_hit_proc, &MCEvent::GetVirtualHits, &MCEvent::SetVirtualHits, false); } }