/*************************************************************************** * * * * * Originally created by J.S. Graulich May 2011 * * * ***************************************************************************/ #include "MDfragmentV1290.h" MDfragmentV1290::MDfragmentV1290(void *d) : MDfragment(d) { // A fragment should be created only once inside the map _partEventPtr = new MDpartEventV1290(0); Init(); } void MDfragmentV1290::SetDataPtr( void *d, uint32_t aSize ) { MDfragment::SetDataPtr(d, aSize); } void MDfragmentV1290::Init(){ uint32_t * ptr = Get32bWordPtr(0); MDdataWordV1290 dw(ptr); UnValidate(); _madeOfParticles = true; // cout << "Execute MDfragmentV1290::Init() " << endl; if ( dw.IsValid() ) { if (dw.GetDataType() != DWV1290_GlobalHeader ){ // The data doesn't start with a header cout << "WARNING in MDfragmentV1290::Init: 1st word is not a header" << endl; throw MDexception("ERROR in MDframentV1290::Init() : 1st word is not a header ***", MDexception::WARNING) ; } else { _boardID = dw.GetGeo(); // this should be the same as the one from equipment header } Validate(); } } ////////////////////////////////////////////////////////////////////////