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//
// $Id$
//
// 
// John Allison  10th August 1998.
// An artificial scene to find physical volumes.

#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
#define G4PHYSICALVOLUMESEARCHSCENE_HH

#include "G4VGraphicsScene.hh"
#include "G4VisExtent.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"

class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {

public:
  G4PhysicalVolumeSearchScene
  (G4PhysicalVolumeModel*,
   const G4String& requiredPhysicalVolumeName,
   G4int requiredCopyNo);
  virtual ~G4PhysicalVolumeSearchScene ();
  void PreAddSolid (const G4Transform3D& objectTransformation,
		    const G4VisAttributes&);
  void PostAddSolid ();
  void AddSolid (const G4Box& solid) {FindVolume (solid);}
  void AddSolid (const G4Cons & solid) {FindVolume (solid);}
  void AddSolid (const G4Tubs& solid) {FindVolume (solid);}
  void AddSolid (const G4Trd& solid) {FindVolume (solid);}
  void AddSolid (const G4Trap& solid) {FindVolume (solid);}
  void AddSolid (const G4Sphere& solid) {FindVolume (solid);}
  void AddSolid (const G4Para& solid) {FindVolume (solid);}
  void AddSolid (const G4Torus& solid) {FindVolume (solid);}
  void AddSolid (const G4Polycone& solid) {FindVolume (solid);}
  void AddSolid (const G4Polyhedra& solid) {FindVolume (solid);}
  void AddSolid (const G4VSolid& solid) {FindVolume (solid);}
  void AddCompound (const G4VTrajectory&) {}
  void AddCompound (const G4VHit&) {}
  void AddCompound (const G4VDigi&) {}
  void AddCompound (const G4THitsMap<G4double>&) {}
  
  const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
                        GetFoundFullPVPath     () const;
  G4int                 GetFoundDepth          () const;
  G4VPhysicalVolume*    GetFoundVolume         () const;
  const G4Transform3D&  GetFoundTransformation () const;

  ////////////////////////////////////////////////////////////////
  // Functions not used but required by the abstract interface.

  virtual void BeginPrimitives (const G4Transform3D&) {}
  virtual void EndPrimitives () {}
  virtual void BeginPrimitives2D (const G4Transform3D&) {}
  virtual void EndPrimitives2D () {}
  virtual void AddPrimitive (const G4Polyline&)   {}
  virtual void AddPrimitive (const G4Scale&)       {}
  virtual void AddPrimitive (const G4Text&)       {}
  virtual void AddPrimitive (const G4Circle&)     {}
  virtual void AddPrimitive (const G4Square&)     {}
  virtual void AddPrimitive (const G4Polymarker&) {}
  virtual void AddPrimitive (const G4Polyhedron&) {}
  virtual void AddPrimitive (const G4NURBS&)      {}

private:
  void FindVolume (const G4VSolid&);
  const G4PhysicalVolumeModel* fpPVModel;
  G4String             fRequiredPhysicalVolumeName;
  G4int                fRequiredCopyNo;
  const G4Transform3D* fpCurrentObjectTransformation;
  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
                       fFoundFullPVPath;            // Found full path.
  G4int                fFoundDepth;                 // Found depth.
  G4VPhysicalVolume*   fpFoundPV;                   // Found physical volume.
  G4LogicalVolume*     fpFoundLV;                   // Found logical volume.
  G4Transform3D        fFoundObjectTransformation;  // Found transformation.
  G4bool               fMultipleOccurrence;
};

#include "G4PhysicalVolumeSearchScene.icc"

#endif