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// $Id: G4PolyhedraSide.hh 67011 2013-01-29 16:17:41Z gcosmo $
//
// 
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4PolyhedraSide
//
// Class description:
//
//   Class implementing a face that represents one segmented side
//   of a polyhedra:
//
//   G4PolyhedraSide( const G4PolyhedraSideRZ *prevRZ,
//                    const G4PolyhedraSideRZ *tail,
//                    const G4PolyhedraSideRZ *head,
//                    const G4PolyhedraSideRZ *nextRZ,
//                          G4int    numSide,
//                          G4double phiStart, G4double phiTotal, 
//                          G4bool phiIsOpen,  G4bool isAllBehind=false )
//
//   Values for r1,z1 and r2,z2 should be specified in clockwise
//   order in (r,z).

// Author: 
//   David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------

#ifndef G4PolyhedraSide_hh
#define G4PolyhedraSide_hh

#include "G4VCSGface.hh"

class G4IntersectingCone;

struct G4PolyhedraSideRZ
{
  G4double r, z;  // start of vector
};

class G4PolyhedraSide : public G4VCSGface
{

  public:  // with description

    G4PolyhedraSide( const G4PolyhedraSideRZ *prevRZ,
                     const G4PolyhedraSideRZ *tail,
                     const G4PolyhedraSideRZ *head,
                     const G4PolyhedraSideRZ *nextRZ,
                           G4int    numSide,
                           G4double phiStart, G4double phiTotal, 
                           G4bool phiIsOpen,  G4bool isAllBehind=false );
    virtual ~G4PolyhedraSide();
  
    G4PolyhedraSide( const G4PolyhedraSide &source );
    G4PolyhedraSide& operator=( const G4PolyhedraSide &source );
  
    G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,  
                            G4bool outgoing, G4double surfTolerance,
                            G4double &distance, G4double &distFromSurface,
                            G4ThreeVector &normal, G4bool &allBehind );

    G4double Distance( const G4ThreeVector &p, G4bool outgoing );
  
    EInside Inside( const G4ThreeVector &p, G4double tolerance, 
                          G4double *bestDistance );
  
    G4ThreeVector Normal( const G4ThreeVector &p,  G4double *bestDistance );

    G4double Extent( const G4ThreeVector axis );
  
    void CalculateExtent( const EAxis axis, 
                          const G4VoxelLimits &voxelLimit,
                          const G4AffineTransform &tranform,
                                G4SolidExtentList &extentList );

    G4VCSGface *Clone() { return new G4PolyhedraSide( *this ); }

  public:  // without description

    // Methods used for GetPointOnSurface()

    G4double SurfaceTriangle( G4ThreeVector p1,
                              G4ThreeVector p2,
                              G4ThreeVector p3,
                              G4ThreeVector *p4 );
    G4ThreeVector GetPointOnPlane( G4ThreeVector p0, G4ThreeVector p1, 
                                   G4ThreeVector p2, G4ThreeVector p3,
                                   G4double *Area );
    G4double SurfaceArea();
    G4ThreeVector GetPointOnFace();  

  public:  // without description

    G4PolyhedraSide(__void__&);
      // Fake default constructor for usage restricted to direct object
      // persistency for clients requiring preallocation of memory for
      // persistifiable objects.

  protected:

    //
    // A couple internal data structures
    //
    struct sG4PolyhedraSideVec;         // Secret recipe for allowing
    friend struct sG4PolyhedraSideVec;  // protected nested structures

    typedef struct sG4PolyhedraSideEdge
    {
      G4ThreeVector  normal;       // Unit normal to this edge
      G4ThreeVector  corner[2];    // The two corners of this phi edge
      G4ThreeVector  cornNorm[2];  // The normals of these corners
    } G4PolyhedraSideEdge;
  
    typedef struct sG4PolyhedraSideVec
    {
      G4ThreeVector  normal,   // Normal (point out of the shape)
                     center,   // Point in center of side
                     surfPhi,  // Unit vector on surface pointing along phi
                     surfRZ;   // Unit vector on surface pointing along R/Z
      G4PolyhedraSideEdge *edges[2];  // The phi boundary edges to this side 
                                      //     [0]=low phi [1]=high phi
      G4ThreeVector  edgeNorm[2];     // RZ edge normals [i] at {r[i],z[i]}
    } G4PolyhedraSideVec;

    G4bool IntersectSidePlane( const G4ThreeVector &p, const G4ThreeVector &v,
                               const G4PolyhedraSideVec& vec,
                                     G4double normSign, 
                                     G4double surfTolerance,
                                     G4double &distance,
                                     G4double &distFromSurface );

    G4int LineHitsSegments( const G4ThreeVector &p,
                            const G4ThreeVector &v,
                                  G4int *i1, G4int *i2 );

    G4int ClosestPhiSegment( G4double phi );
  
    G4int PhiSegment( G4double phi );

    G4double GetPhi( const G4ThreeVector& p );

    G4double DistanceToOneSide( const G4ThreeVector &p,
                                const G4PolyhedraSideVec &vec,
                                      G4double *normDist );

    G4double DistanceAway( const G4ThreeVector &p,
                           const G4PolyhedraSideVec &vec,
                                 G4double *normDist );
             
    void CopyStuff( const G4PolyhedraSide &source );

  protected:

    G4int   numSide;      // Number sides
    G4double r[2], z[2];  // r, z parameters, in specified order
    G4double startPhi,    // Start phi (0 to 2pi), if phiIsOpen
             deltaPhi,    // Delta phi (0 to 2pi), if phiIsOpen
             endPhi;      // End phi (>startPhi), if phiIsOpen
    G4bool   phiIsOpen;   // True if there is a phi slice
    G4bool   allBehind;   // True if the entire solid is "behind" this face
  
    G4IntersectingCone  *cone;  // Our intersecting cone
  
    G4PolyhedraSideVec  *vecs;    // Vector set for each facet of our face
    G4PolyhedraSideEdge *edges;   // The edges belong to vecs
    G4double    lenRZ,      // RZ length of each side
                lenPhi[2];  // Phi dimensions of each side
    G4double    edgeNorm;   // Normal in RZ/Phi space to each side

  private:

    std::pair<G4ThreeVector, G4double> fPhi;  // Cached value for phi
    G4double kCarTolerance;  // Geometrical surface thickness
    G4double fSurfaceArea;   // Surface Area 
};

#endif