//
// ********************************************************************
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//
//
// $Id$
//
// class G4SolidStore
//
// Class description:
//
// Container for all solids, with functionality derived from
// std::vector<T>. The class is a `singleton', in that only
// one can exist, and access is provided via the static method
// G4SolidStore::GetInstance().
//
// All solids should be registered with G4SolidStore, and removed on their
// destruction. Intended principally for UI browser. The underlying
// container initially has a capacity of 100.
//
// If much additional functionality is added, should consider containment
// instead of inheritance for std::vector<T>
//
// Member data:
//
// static G4SolidStore*
//   - Ptr to the single G4SolidStore

// History:
// 18.04.01 G.Cosmo Migrated to STL vector
// 10.07.95 P.Kent  Initial version
// --------------------------------------------------------------------
#ifndef G4VSOLIDSTORE_HH
#define G4VSOLIDSTORE_HH

#include <vector>

#include "G4VSolid.hh"
#include "G4VStoreNotifier.hh"

class G4SolidStore : public std::vector<G4VSolid*>
{
  public:  // with description

    static void Register(G4VSolid* pSolid);
      // Add the solid to the collection.
    static void DeRegister(G4VSolid* pSolid);
      // Remove the solid from the collection.
    static G4SolidStore* GetInstance();
      // Get a ptr to the unique G4SolidStore, creating it if necessary.
    static void SetNotifier(G4VStoreNotifier* pNotifier);
      // Assign a notifier for allocation/deallocation of solids.
    static void Clean();
      // Delete all solids from the store.

    G4VSolid* GetSolid(const G4String& name, G4bool verbose=true) const;
      // Return the pointer of the first solid in the collection having
      // that name.

    virtual ~G4SolidStore();
      // Destructor: takes care to delete allocated solids.

  protected:

    G4SolidStore();

  private:

    static G4SolidStore* fgInstance;
    static G4VStoreNotifier* fgNotifier;
    static G4bool locked;
};

#endif