// MAUS WARNING: THIS IS LEGACY CODE. // FillMaterials.hh // // Code to create G4Material instances for each material needed in MICE and store them in the MiceMaterial object // that is found in the MICERun // // 25th May 2006 // // Malcolm Ellis #ifndef SIMULATION_FILLMATERIALS_HH #define SIMULATION_FILLMATERIALS_HH 1 /** Append to the list of mice materials. If materials is NULL, initialises a * new list from scratch and fills it. */ class MiceMaterials; MiceMaterials* fillMaterials(MiceMaterials* materials_list); #endif