//
// ********************************************************************
// * License and Disclaimer                                           *
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// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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//
//
// $Id$
//
// 
// class G4GRSSolid
//
// Class description:
//
// Object representing a touchable solid - maintains the association
// between a solid and its net resultant local->global transform.
//
// NOTE: The (optional) rotation matrix is copied

// History:
// - Created. Paul Kent, August 1996
// ----------------------------------------------------------------------
#ifndef G4GRSSOLID_HH
#define G4GRSSOLID_HH

#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
#include "G4VTouchable.hh"

class G4VSolid;

class G4GRSSolid : public G4VTouchable
{
  public:  // with description

    G4GRSSolid(G4VSolid *pSolid,
         const G4RotationMatrix *pRot,
         const G4ThreeVector &tlate);
    G4GRSSolid(G4VSolid *pSolid,
         const G4RotationMatrix &rot,
         const G4ThreeVector &tlate);
    ~G4GRSSolid();

    inline G4VSolid* GetSolid(G4int depth=0) const;
    inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
    inline const G4RotationMatrix*  GetRotation(G4int depth=0) const;

  private:

    G4GRSSolid(const G4GRSSolid&);
    G4GRSSolid& operator=(const G4GRSSolid&);
      // Copy constructor and assignment operator NOT public

  private:
  
    G4VSolid *fsolid;
    G4RotationMatrix *frot;
    G4ThreeVector ftlate;
};

#include "G4GRSSolid.icc"

#endif