// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4HadFinalState_hh #define G4HadFinalState_hh // Modifications: // 20110810 M. Kelsey -- Store secondaries by value, not by pointer. // Improve constness of argument passing. Drop stale flag. // 20110907 M. Kelsey -- Improve constness of functions, discard add pointer, // add function to concatenate vectors #include "globals.hh" #include "G4DynamicParticle.hh" #include "G4HadSecondary.hh" #include "G4LorentzRotation.hh" #include "G4ThreeVector.hh" #include enum G4HadFinalStateStatus{isAlive, stopAndKill, suspend}; class G4HadFinalState { public: G4HadFinalState(); G4int GetNumberOfSecondaries() const; void SetEnergyChange(G4double anEnergy); G4double GetEnergyChange() const; void SetMomentumChange(const G4ThreeVector& aV); void SetMomentumChange(G4double x, G4double y, G4double z) ; const G4ThreeVector& GetMomentumChange() const; void AddSecondary(G4DynamicParticle* aP); void AddSecondary(const G4HadSecondary& aHS) { theSecs.push_back(aHS); } void SetStatusChange(G4HadFinalStateStatus aS); G4HadFinalStateStatus GetStatusChange() const; void Clear(); const G4LorentzRotation& GetTrafoToLab() const; void SetTrafoToLab(const G4LorentzRotation & aT); void SetWeightChange(G4double aW); G4double GetWeightChange() const; G4HadSecondary* GetSecondary(size_t i); const G4HadSecondary* GetSecondary(size_t i) const; void SetLocalEnergyDeposit(G4double aE); G4double GetLocalEnergyDeposit() const; void SecondariesAreStale(); // Deprecated; not needed for values void ClearSecondaries(); // Concatenate lists efficiently void AddSecondaries(const std::vector& addSecs); void AddSecondaries(const G4HadFinalState& addHFS) { AddSecondaries(addHFS.theSecs); } void AddSecondaries(const G4HadFinalState* addHFS) { if (addHFS) AddSecondaries(addHFS->theSecs); } private: G4ThreeVector theDirection; G4double theEnergy; std::vector theSecs; G4HadFinalStateStatus theStat; G4LorentzRotation theT; G4double theW; G4double theEDep; }; #endif