// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // INCL++ intra-nuclear cascade model // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics // Davide Mancusi, CEA // Alain Boudard, CEA // Sylvie Leray, CEA // Joseph Cugnon, University of Liege // // INCL++ revision: v5.0_rc3 // #define INCLXX_IN_GEANT4_MODE 1 #include "globals.hh" /* * IAvatar.hh * * Created on: 4 June 2009 * Author: Pekka Kaitaniemi */ #ifndef IAVATAR_HH_ #define IAVATAR_HH_ #include "G4INCLIChannel.hh" #include "G4INCLParticle.hh" #include "G4INCLFinalState.hh" #include namespace G4INCL { enum AvatarType {SurfaceAvatarType, CollisionAvatarType, DecayAvatarType}; class IAvatar { public: IAvatar(); IAvatar(G4double time); virtual ~IAvatar(); virtual G4INCL::IChannel* getChannel() const = 0; G4INCL::FinalState *getFinalState(); virtual void preInteraction() = 0; virtual FinalState *postInteraction(FinalState *) = 0; G4double getTime() const { return theTime; }; virtual ParticleList getParticles() const = 0; virtual std::string dump() const = 0; AvatarType getType() const { return type; }; G4bool isACollision() const { return (type==CollisionAvatarType); }; G4bool isADecay() const { return (type==DecayAvatarType); }; void setType(AvatarType t) { type = t; }; long getID() const { return ID; }; std::string toString(); private: long ID; AvatarType type; static long nextID; protected: G4double theTime; }; typedef std::list::const_iterator IAvatarIter; } #endif /* IAVATAR_HH_ */