// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // #ifndef G4Nucleon_h #define G4Nucleon_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4Nucleon ---------------- // by Gunter Folger, May 1998. // class for a nucleon (inside a 3D Nucleus) // ------------------------------------------------------------ #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4Proton.hh" #include "G4Neutron.hh" #include "G4AntiProton.hh" // Uzhi Feb. 2011 #include "G4AntiNeutron.hh" // Uzhi Feb. 2011 #include "G4VKineticNucleon.hh" //#include "G4VSplitableHadron.hh" class G4VSplitableHadron; class G4Nucleon : public G4VKineticNucleon { public: G4Nucleon(); ~G4Nucleon(); inline int operator==(const G4Nucleon &right) const; inline int operator!=(const G4Nucleon &right) const; const G4Nucleon& operator=(const G4Nucleon& right); public: inline void SetPosition(G4ThreeVector & aPosition) {thePosition = aPosition;} virtual inline const G4ThreeVector & GetPosition() const {return thePosition;} inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;} inline const G4LorentzVector& GetMomentum() const {return theMomentum;} virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;} inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;} inline G4double GetBindingEnergy() const {return theBindingE;} inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;} inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;} inline void SetParticleType(G4AntiProton * aAntiProton) {theParticleType =aAntiProton;} //VU inline void SetParticleType(G4AntiNeutron *aAntiNeutron){theParticleType =aAntiNeutron;}//VU inline G4ParticleDefinition * GetParticleType() const {return theParticleType;} virtual G4ParticleDefinition* GetDefinition() const {return theParticleType;} inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); } void Boost(const G4LorentzVector & aMomentum); inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;} // inline void Hit(G4int ) { isHit=true;} inline void Hit(G4int ) { theSplitableHadron=reinterpret_cast(1111); } inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;} inline G4bool AreYouHit() const { return theSplitableHadron!=0;} private: G4ThreeVector thePosition; G4LorentzVector theMomentum; G4double theBindingE; G4ParticleDefinition * theParticleType; G4VSplitableHadron * theSplitableHadron; }; std::ostream & operator << (std::ostream &, const G4Nucleon&); inline int G4Nucleon::operator==(const G4Nucleon &right) const { return this==&right; } inline int G4Nucleon::operator!=(const G4Nucleon &right) const { return this!=&right; } inline const G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right) { thePosition=right.GetPosition(); theMomentum=right.Get4Momentum(); theBindingE=right.GetBindingEnergy(); theParticleType=right.GetDefinition(); theSplitableHadron=right.GetSplitableHadron(); return *this; } #endif