// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PhantomParameterisation.hh,v 1.6 2010-11-09 15:43:15 arce Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // class G4PhantomParameterisation // // Class description: // // Describes regular parameterisations: a set of boxes of equal dimension // in the x, y and z dimensions. The G4PVParameterised volume using this // class must be placed inside a volume that is completely filled by these // boxes. // History: // - Created. P. Arce, May 2007 // ********************************************************************* #ifndef G4PhantomParameterisation_HH #define G4PhantomParameterisation_HH #include #include "G4Types.hh" #include "G4VPVParameterisation.hh" #include "G4AffineTransform.hh" class G4VPhysicalVolume; class G4VTouchable; class G4VSolid; class G4Material; // Dummy forward declarations ... class G4Box; class G4Tubs; class G4Trd; class G4Trap; class G4Cons; class G4Orb; class G4Sphere; class G4Torus; class G4Para; class G4Hype; class G4Polycone; class G4Polyhedra; class G4PhantomParameterisation : public G4VPVParameterisation { public: // with description G4PhantomParameterisation(); ~G4PhantomParameterisation(); virtual void ComputeTransformation(const G4int, G4VPhysicalVolume *) const; virtual G4VSolid* ComputeSolid(const G4int, G4VPhysicalVolume *); virtual G4Material* ComputeMaterial(const G4int repNo, G4VPhysicalVolume *currentVol, const G4VTouchable *parentTouch=0); // Dummy declarations ... void ComputeDimensions (G4Box &, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Tubs&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Trd&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Trap&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Cons&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Orb&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Sphere&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Torus&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Para&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Hype&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Polycone&, const G4int, const G4VPhysicalVolume*) const {} void ComputeDimensions (G4Polyhedra&, const G4int, const G4VPhysicalVolume*) const {} void BuildContainerSolid( G4VPhysicalVolume *pPhysicalVol ); void BuildContainerSolid( G4VSolid *pMotherSolid ); // Save as container solid the parent of the voxels. Check that the // voxels fill it completely. virtual G4int GetReplicaNo( const G4ThreeVector& localPoint, const G4ThreeVector& localDir ); // Get the voxel number corresponding to the point in the container // frame. Use 'localDir' to avoid precision problems at the surfaces. // Set and Get methods inline void SetMaterials(std::vector& mates ); inline void SetMaterialIndices( size_t* matInd ); void SetVoxelDimensions( G4double halfx, G4double halfy, G4double halfz ); void SetNoVoxel( size_t nx, size_t ny, size_t nz ); inline G4double GetVoxelHalfX() const; inline G4double GetVoxelHalfY() const; inline G4double GetVoxelHalfZ() const; inline size_t GetNoVoxelX() const; inline size_t GetNoVoxelY() const; inline size_t GetNoVoxelZ() const; inline size_t GetNoVoxel() const; inline std::vector GetMaterials() const; inline size_t* GetMaterialIndices() const; inline G4VSolid* GetContainerSolid() const; G4ThreeVector GetTranslation(const G4int copyNo ) const; G4bool SkipEqualMaterials() const; void SetSkipEqualMaterials( G4bool skip ); size_t GetMaterialIndex( size_t nx, size_t ny, size_t nz) const; size_t GetMaterialIndex( size_t copyNo) const; G4Material* GetMaterial( size_t nx, size_t ny, size_t nz) const; G4Material* GetMaterial( size_t copyNo ) const; void CheckVoxelsFillContainer( G4double contX, G4double contY, G4double contZ ) const; // Check that the voxels fill it completely. private: void ComputeVoxelIndices(const G4int copyNo, size_t& nx, size_t& ny, size_t& nz ) const; // Convert the copyNo to voxel numbers in x, y and z. void CheckCopyNo( const G4int copyNo ) const; // Check that the copy number is within limits. protected: G4double fVoxelHalfX,fVoxelHalfY,fVoxelHalfZ; // Half dimension of voxels (assume they are boxes). size_t fNoVoxelX,fNoVoxelY,fNoVoxelZ; // Number of voxel in x, y and z dimensions. size_t fNoVoxelXY; // Number of voxels in x times number of voxels in y (for speed-up). size_t fNoVoxel; // Total number of voxels (for speed-up). std::vector fMaterials; // List of materials of the voxels. size_t* fMaterialIndices; // Index in fMaterials that correspond to each voxel. G4VSolid* fContainerSolid; // Save as container solid the parent of the voxels. // Check that the voxels fill it completely. G4double fContainerWallX, fContainerWallY, fContainerWallZ; // Save position of container wall for speed-up. G4double kCarTolerance; // Relative surface tolerance. G4bool bSkipEqualMaterials; // Flag to skip surface when two voxel have same material or not }; #include "G4PhantomParameterisation.icc" #endif