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// (@@ Why only pi-, why not pi+? - Looks like a dummy CHIPS pocess - M.K.)
// 17.02.2009 M.Kossov, now it is recommended to use the G4QCollision process

#ifndef G4PionMinusNuclearReaction_h
#define G4PionMinusNuclearReaction_h

#include "globals.hh"
#include "G4HadronicInteraction.hh"
#include "G4ChiralInvariantPhaseSpace.hh"
#include "G4PionMinus.hh"

class G4PionMinusNuclearReaction : public G4HadronicInteraction
{
  public: 
    virtual G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, 
    G4Nucleus& aTargetNucleus);

  private:
    G4ChiralInvariantPhaseSpace theModel;
};

inline
G4HadFinalState * G4PionMinusNuclearReaction::
ApplyYourself(const G4Track& aTrack, G4Nucleus& aTargetNucleus)
{
//  if(aTrack.GetDynamicParticle()->GetDefinition() != G4PionMinus::PionMinusDefinition())
//  {
//    throw G4HadronicException(__FILE__, __LINE__, "Called G4PionMinusNuclearReaction for particle other than PionMinus");
//  }
  return theModel.ApplyYourself(aTrack, aTargetNucleus);
}

#endif