// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // $Id: G4QString.hh,v 1.11 2009-08-24 14:41:49 mkossov Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ #ifndef G4QString_h #define G4QString_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4QString ---------------- // by Mikhail Kosov, October 2006. // class for an excited string used by Parton String Models // For comparison mirror member functions are taken from G4 classes: // G4FragmentingString // G4ExcitedStringDecay // // ------------------------------------------------------------ // Short description: If partons from the G4QPartonPair are close in // rapidity, they create Quasmons, but if they are far in the rapidity // space, they can not interact directly. Say the bottom parton (quark) // has rapidity 0, and the top parton (antiquark) has rapidity 8, then // the top quark splits in two by radiating gluon, and each part has // rapidity 4, then the gluon splits in quark-antiquark pair (rapidity // 2 each), and then the quark gadiates anothe gluon and reachs rapidity // 1. Now it can interact with the bottom antiquark, creating a Quasmon // or a hadron. The intermediate partons is the string ladder. // --------------------------------------------------------------------- #include "G4ios.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "G4LorentzRotation.hh" #include "G4QHadronVector.hh" #include "G4QPartonPair.hh" #include "G4QPartonVector.hh" #include class G4QString { public: enum {PROJECTILE = 1, TARGET = -1}; // The same as in quark-pair (@@ ? M.K.) G4QString(); // formal creation of the string with future excitation G4QString(G4QParton* Color,G4QParton* Gluon, G4QParton* AntiColor, G4int Dir=PROJECTILE); G4QString(G4QParton* Col, G4QParton* AntiCol, G4int Dir=PROJECTILE); G4QString(G4QPartonPair* ColAntiCol); G4QString(const G4QString &right); G4QString(const G4QString &old, G4QParton* newdecay, const G4LorentzVector *momentum); G4QString(const G4QString &old, G4QParton* newdecay); G4QString(G4QParton* newdecay, const G4LorentzVector* momentum); ~G4QString(); // Selectors G4int operator==(const G4QString &right) const {return this == &right;} G4int operator!=(const G4QString &right) const {return this != &right;} const G4ThreeVector& GetPosition() const {return thePosition;} const G4QPartonVector* GetPartonList() const {return &thePartons;} G4QParton* GetLeftParton() const {return *thePartons.begin();} G4QParton* GetRightParton() const {return *(thePartons.end()-1);} G4int GetDirection() const {return theDirection;} G4LorentzVector Get4Momentum() const; G4QContent GetQC() const {return GetLeftParton()->GetQC()+GetRightParton()->GetQC();} G4int GetCharge() const {return GetQC().GetCharge();} G4int GetBaryonNumber() const {return GetQC().GetBaryonNumber();} G4int GetStrangeness() const {return GetQC().GetStrangeness();} G4int GetDecayDirection() const; G4bool DecayIsQuark() const {return theDecayParton->GetType()==1;} G4bool StableIsQuark() const {return theStableParton->GetType()==1;} G4ThreeVector DecayPt(); // Get Pt of the decaying quark @@ Called once G4double Mass2() const { return Pplus*Pminus-(Ptleft+Ptright).mag2();} G4double Mass() const // @@ Very dangerous! USE ONLY FORE THE LIGHT CONE ALGORITHM !! { G4double m2=Mass2(); if(m2>0) return std::sqrt(Mass2()); else return 0.; // @@ Make Warning } G4bool StopFragmentation() { G4LorentzVector mom(Ptleft+Ptright, 0.5*(Pplus+Pminus)); mom.setPz(0.5*(Pplus-Pminus)); return FragmentationMass(1) + MassCut > mom.mag(); } G4bool IsFragmentable() {return FragmentationMass() + MassCut < Mass();} // @@ Mass() ? G4ThreeVector SampleQuarkPt(); // @@ Called once G4QHadron* CreateHadron(G4QParton* black, G4QParton* white); G4QHadron* CreateLowSpinHadron(G4QParton* black, G4QParton* white); G4QHadron* CreateHighSpinHadron(G4QParton* black, G4QParton* white); // Modifiers void SetPosition(const G4ThreeVector& aPosition){thePosition= aPosition;} void SetDirection(G4int dir) {if(dir==1 || dir==-1) theDirection=dir;} void SetLeftParton(G4QParton* LP) {thePartons[0]=LP;} // !! Not deleting the substituty void SetRightParton(G4QParton* RP) {thePartons.pop_back(); thePartons.push_back(RP);} void KillString() {theDirection=0;} // @@ Can be absolete void LorentzRotate(const G4LorentzRotation& rotation); //void InsertParton(G4QParton* aParton, const G4QParton* addafter = NULL); void Boost(G4ThreeVector& Velocity); G4LorentzRotation TransformToAlignedCms(); // @@ caled once //void DiffString(G4QHadron* aHadron, G4bool isProjectile); @@ Mast be used!! void ExciteString(G4QParton* Col,G4QParton* AntiCol, G4int Dir); G4QHadronVector* FragmentString(G4bool QL); // Fragment String using QGSM=true/LUND=false G4QHadronVector* LightFragmentationTest(); G4double FragmentationMass(G4int HighSpin = 0, G4QHadronPair* pdefs = 0); void SetLeftPartonStable(); void SetRightPartonStable(); G4QHadron* Splitup(G4bool QL); G4LorentzVector* SplitEandP(G4QHadron* pHadron, G4bool QL); // QGSM:QL=true,Lund:QL=false G4QPartonPair CreatePartonPair(G4int NeedParticle, G4bool AllowDiquarks=true); G4QHadron* QuarkSplitup(G4QParton* decay, G4QParton* &created); G4QHadron* DiQuarkSplitup(G4QParton* decay, G4QParton* &created); G4int SampleQuarkFlavor() {return (1+G4int(G4UniformRand()/StrangeSuppress));} // ? M.K. // Static functions static void SetParameters(G4double mCut, G4double sigQT, G4double DQSup, G4double DQBU, G4double smPar, G4double SSup, G4double SigPt); private: enum Spin {SpinZero=1, SpinHalf=2, SpinOne=3, SpinThreeHalf=4}; // Private functions G4QHadron* CreateMeson(G4QParton* black, G4QParton* white, Spin spin); G4QHadron* CreateBaryon(G4QParton* black,G4QParton* white, Spin spin); G4ThreeVector GaussianPt(G4double widthSquare, G4double maxPtSquare) const; G4double GetLundLightConeZ(G4double zmin, G4double zmax, G4int PartonEncoding, G4QHadron* pHadron, G4double Px, G4double Py); G4double GetQGSMLightConeZ(G4double zmin, G4double zmax, G4int PartonEncoding, G4QHadron* pHadron, G4double Px, G4double Py); // Static parameters // Parameters of Longitudinal String Fragmentation static G4double MassCut; // minimum mass cut for the string static G4double SigmaQT; // quark transverse momentum distribution parameter static G4double DiquarkSuppress; // is Diquark suppression parameter static G4double DiquarkBreakProb; // is Diquark breaking probability static G4double SmoothParam; // QGS model parameter static G4double StrangeSuppress; // Strangeness suppression parameter static G4double widthOfPtSquare; // width^2 of pt for string excitation // Body G4int theDirection; // must be 1 (PROJECTILE) or -1 (TARGET), 0 - DEAD G4ThreeVector thePosition; // Defined by the first quark position G4QPartonVector thePartons; // Partons on the ends of the string @@ Use PartonPair G4ThreeVector Ptleft,Ptright; // Pt (px,py) for partons (pz ignored!) G4double Pplus, Pminus; // p-, p+ of string, Plus is assigned to Left! G4QParton* theStableParton; // Parton on the stable side of the string G4QParton* theDecayParton; // Parton on the decaying part of the string enum DecaySide {None, Left, Right};// @@ To have two @@ Leav : 1=Left DecaySide decaying; // @@ it's too much @@ only : 0=Unknown G4int SideOfDecay; // @@ of a good thing @@ one! : -1=Right }; #endif