// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VGraphicsSystem.hh,v 1.12 2010-05-20 07:55:47 allison Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // John Allison 27th March 1996 // // Class description // // Abstract interface class for graphics systems. #ifndef G4VGRAPHICSSYSTEM_HH #define G4VGRAPHICSSYSTEM_HH #include "globals.hh" class G4VSceneHandler; class G4VViewer; class G4VGraphicsSystem { public: // With description enum Functionality { noFunctionality, nonEuclidian, // e.g., tree representation of geometry hierarchy. twoD, // Simple 2D, e.g., X (no stored structures). twoDStore, // 2D with stored structures. threeD, // Passive 3D (with stored structures). threeDInteractive, // 3D with "pick" functionality. virtualReality // Virtual Reality functionality. }; G4VGraphicsSystem (const G4String& name, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, const G4String& description, Functionality f); virtual ~G4VGraphicsSystem (); virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0; virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0; // Access functions. const G4String& GetName () const; const G4String& GetNickname () const; const G4String& GetDescription () const; Functionality GetFunctionality () const; void SetName (const G4String&); void SetNickName (const G4String&); void SetDescription (const G4String&); void SetFunctionality (Functionality); protected: G4String fName; G4String fNickname; G4String fDescription; Functionality fFunctionality; }; std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs); #include "G4VGraphicsSystem.icc" #endif