// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VVisCommand.hh,v 1.18 2006-06-29 21:28:18 gunter Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // Base class for visualization commands - John Allison 9th August 1998 // It is really a messenger - we have one command per messenger. #ifndef G4VVISCOMMAND_HH #define G4VVISCOMMAND_HH #include "G4VisManager.hh" #include "G4UImessenger.hh" #include "G4ThreeVector.hh" #include class G4UIcommand; class G4UIcmdWithAString; class G4VVisCommand: public G4UImessenger { public: // Uses compiler defaults for copy constructor and assignment. G4VVisCommand (); virtual ~G4VVisCommand (); static void SetVisManager (G4VisManager*); protected: // Conversion routines augmenting those in G4UIcommand. static G4String ConvertToString(G4double x, G4double y, const char * unitName); static void ConvertToDoublePair(const G4String& paramString, G4double& xval, G4double& yval); // Other utilities. void UpdateVisManagerScene (const G4String& sceneName = ""); // Data members. static G4VisManager* fpVisManager; }; #include "G4VVisCommand.icc" #endif