// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4InteractionContent_h #define G4InteractionContent_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4InteractionContent---------------- // by Gunter Folger, June 1998. // class for a storing colliding particles in PartonString Models // ------------------------------------------------------------ #include "globals.hh" #include "G4VSplitableHadron.hh" #include "G4Nucleon.hh" // Uzhi 16.07.09 //#define debug_QGSM #ifdef debug_QGSM #include "../../qgsm/include/G4QGSMSplitableHadron.hh" #include #endif class G4InteractionContent { public: G4InteractionContent() {} G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant); ~G4InteractionContent(); G4bool operator<(const G4InteractionContent &right) const; G4VSplitableHadron * GetProjectile() const ; G4VSplitableHadron * GetTarget() const; void SetTargetNucleon(G4Nucleon * aNucleon); G4Nucleon * GetTargetNucleon() const; void SetTarget(G4VSplitableHadron *aTarget); G4int GetNumberOfSoftCollisions(); G4int GetNumberOfHardCollisions(); void SetNumberOfSoftCollisions(int); void SetNumberOfHardCollisions(int); G4int GetNumberOfDiffractiveCollisions(); void SetNumberOfDiffractiveCollisions(int); void SplitHadrons(); void SetInteractionTime(G4double aValue); // Uzhi Feb23 G4double GetInteractionTime() const; // Uzhi Feb23 void SetStatus(G4int aValue); // Uzhi Feb26 G4int GetStatus() const; // Uzhi Feb26 #ifdef G4DEBUG void Dump(); #endif private: G4InteractionContent & operator=(const G4InteractionContent &right); G4InteractionContent(const G4InteractionContent &right); int operator==(const G4InteractionContent &right) const; int operator!=(const G4InteractionContent &right) const; protected: private: G4VSplitableHadron * theTarget; G4VSplitableHadron * theProjectile; G4Nucleon * theTargetNucleon; G4int theNumberOfHard; G4int theNumberOfSoft; G4int theNumberOfDiffractive; G4double theInteractionTime; G4int curStatus; }; // Class G4InteractionContent inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const { return theProjectile; } inline G4VSplitableHadron * G4InteractionContent::GetTarget() const { return theTarget; } inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget) { theTarget = aTarget; } inline void G4InteractionContent::SetTargetNucleon(G4Nucleon * aNucleon) { theTargetNucleon = aNucleon; } inline G4Nucleon * G4InteractionContent::GetTargetNucleon() const { return theTargetNucleon; } inline G4int G4InteractionContent::GetNumberOfSoftCollisions() { return theNumberOfSoft; } inline G4int G4InteractionContent::GetNumberOfHardCollisions() { return theNumberOfHard; } inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol) { theNumberOfSoft = nCol; } inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol) { theNumberOfHard = nCol; } inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions() { return theNumberOfDiffractive; } inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol) { theNumberOfDiffractive = nCol; } inline void G4InteractionContent::SplitHadrons() { if ( theProjectile != NULL ) theProjectile->SplitUp(); if ( theTarget != NULL ) theTarget->SplitUp(); #ifdef G4DEBUG // Dump(); #endif } #ifdef G4DEBUG inline void G4InteractionContent::Dump() { G4LorentzVector mom(0.,0.,0.,0.); G4cout << " G4InteractionContent " << this << G4endl << "Hard/Soft/Diff " << theNumberOfHard<<" / " <GetDefinition()->GetPDGEncoding() << " " << theProjectile->Get4Momentum()<< G4endl; mom+=theProjectile->Get4Momentum(); #ifdef debug_QGSM G4QGSMSplitableHadron * at =(G4QGSMSplitableHadron*)theProjectile; std::dequecolor=at->GetColorPartons(); std::dequeanticolor=at->GetAntiColorPartons(); G4cout << " proj. color/anti size " << color.size() << " / " << anticolor.size() << G4endl; std::deque::iterator p_iter; G4LorentzVector colmom(0.,0.,0.,0.); for ( p_iter=color.begin(); p_iter!= color.end(); ++p_iter){ G4cout << "proj color : "<<(*p_iter)->GetPDGcode() << ", mom= "<< (*p_iter)->Get4Momentum()<Get4Momentum(); } G4LorentzVector anticolmom(0.,0.,0.,0.); for ( p_iter=anticolor.begin(); p_iter!= anticolor.end(); ++p_iter){ G4cout << "proj antic : "<<(*p_iter)->GetPDGcode() << ", mom= "<< (*p_iter)->Get4Momentum()<Get4Momentum(); } G4cout << " proj. color/anti mom " << colmom << " / " << anticolmom << " Sum: " << colmom+anticolmom <GetDefinition()->GetPDGEncoding() << " " << theTarget->Get4Momentum()<< G4endl; mom+=theTarget->Get4Momentum(); #ifdef debug_QGSM G4QGSMSplitableHadron * at =(G4QGSMSplitableHadron*)theTarget; std::dequecolor=at->GetColorPartons(); std::dequeanticolor=at->GetAntiColorPartons(); G4cout << " target color/anti size " << color.size() << " / " << anticolor.size() << G4endl; std::deque::iterator p_iter; G4LorentzVector colmom(0.,0.,0.,0.); for ( p_iter=color.begin(); p_iter!= color.end(); ++p_iter){ G4cout << "target color : "<<(*p_iter)->GetPDGcode() << ", mom= "<< (*p_iter)->Get4Momentum()<Get4Momentum(); } G4LorentzVector anticolmom(0.,0.,0.,0.); for ( p_iter=anticolor.begin(); p_iter!= anticolor.end(); ++p_iter){ G4cout << "target antic : "<<(*p_iter)->GetPDGcode() << ", mom= "<< (*p_iter)->Get4Momentum()<Get4Momentum(); } G4cout << " target color/anti mom " << colmom << " / " << anticolmom << " Sum: " << colmom+anticolmom <