// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4NeutronHPFSFissionFS_h #define G4NeutronHPFSFissionFS_h 1 #include "globals.hh" #include "G4HadProjectile.hh" #include "G4DynamicParticleVector.hh" #include "G4NeutronHPFinalState.hh" #include "G4NeutronHPNames.hh" #include "G4NeutronHPNeutronYield.hh" #include "G4NeutronHPVector.hh" #include "G4NeutronHPFissionERelease.hh" #include "G4NeutronHPEnergyDistribution.hh" #include "G4NeutronHPPhotonDist.hh" #include "G4NeutronHPAngular.hh" class G4NeutronHPFSFissionFS : public G4NeutronHPFinalState { public: G4NeutronHPFSFissionFS(){ hasXsec = true; } ~G4NeutronHPFSFissionFS(){} void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType); G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst); G4NeutronHPFinalState * New() { G4NeutronHPFSFissionFS * theNew = new G4NeutronHPFSFissionFS; return theNew; } inline G4double GetMass(){ return targetMass; } void SampleNeutronMult(G4int&all, G4int&Prompt, G4int&delayed, G4double energy, G4int off); inline void SetNeutron(const G4ReactionProduct & aNeutron) { theNeutron = aNeutron; theNeutronAngularDis.SetNeutron(aNeutron); } inline void SetTarget(const G4ReactionProduct & aTarget) { theTarget = aTarget; theNeutronAngularDis.SetTarget(aTarget); } G4DynamicParticleVector * GetPhotons(); inline G4NeutronHPFissionERelease * GetEnergyRelease() { return &theEnergyRelease; } private: G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; } G4double targetMass; G4NeutronHPNeutronYield theFinalStateNeutrons; G4NeutronHPEnergyDistribution thePromptNeutronEnDis; G4NeutronHPEnergyDistribution theDelayedNeutronEnDis; G4NeutronHPAngular theNeutronAngularDis; G4NeutronHPPhotonDist theFinalStatePhotons; G4NeutronHPFissionERelease theEnergyRelease; G4ReactionProduct theNeutron; G4ReactionProduct theTarget; private: G4NeutronHPNames theNames; }; #endif