// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4QPartonPair_h #define G4QPartonPair_h 1 // // $Id$ // // ------------------------------------------------------------ // GEANT 4 class implementation file // // ---------------- G4QParton ---------------- // by Mikhail Kossov, Oct 2006. // class for PartonPair (hadron) used by Parton String Models // ------------------------------------------------------------ // Short description: Each Quasmon String has a pair of partons // (quark/diquark-partons) on its ends. During the hadronization // procedure the rapidity gap between partons shrinks, but the // parton pair still exists, while it is converted to the final // meson (quaek-antiquark) or baryon (quark-diquark). // -------------------------------------------------------------- // #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "G4QParton.hh" class G4QPartonPair { public: enum { DIFFRACTIVE = 1, SOFT = 2, HARD = 3}; enum { PROJECTILE = 1, TARGET = -1}; public: G4QPartonPair(G4QParton* P1, G4QParton* P2, G4int Type=0, G4int Direction=0); ~G4QPartonPair(); G4int operator==(const G4QPartonPair &right) const { return (CollisionType == right.CollisionType && *Parton1 == *right.Parton1 && *Parton2 == *right.Parton2) ? 1: 0; } G4int operator!=(const G4QPartonPair &right) const { return (CollisionType == right.CollisionType && *Parton1 == *right.Parton1 && *Parton2 == *right.Parton2) ? 0: 1; } // Modifiers void SetPartons(G4QParton* P1, G4QParton* P2) {Parton1=P1; Parton2=P2;} void SetCollisionType(G4int Type) {CollisionType = Type;} // Selectors G4int GetCollisionType() {return CollisionType;} G4QParton* GetParton1() {return Parton1;} G4QParton* GetParton2() {return Parton2;} G4int GetDirection() {return Direction;} private: // Body G4QParton* Parton1; G4QParton* Parton2; G4int CollisionType; G4int Direction; }; #endif