// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // --------------------------------------------------------------------------- // GEANT 4 class header file // --------------------------------------------------------------------------- // Class description: // // Utility functions // History: // // 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess // // --------------------------------------------------------------------------- #ifndef G4RANDOMTOOLS_HH #define G4RANDOMTOOLS_HH #include #include "globals.hh" #include "Randomize.hh" #include "G4RandomDirection.hh" // --------------------------------------------------------------------------- // Returns a random lambertian unit vector // inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal) { G4ThreeVector vect; G4double ndotv; do { vect = G4RandomDirection(); ndotv = normal * vect; if (ndotv < 0.0) { vect = -vect; ndotv = -ndotv; } } while (!(G4UniformRand() < ndotv)); return vect; } // --------------------------------------------------------------------------- // Chooses a random vector within a plane given by the unit normal // inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal) { G4ThreeVector vec1 = normal.orthogonal(); G4ThreeVector vec2 = vec1.cross(normal); G4double phi = CLHEP::twopi*G4UniformRand(); G4double cosphi = std::cos(phi); G4double sinphi = std::sin(phi); return cosphi * vec1 + sinphi * vec2; } #endif /* G4RANDOMTOOLS_HH */