// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // Scene John Allison 19th July 1996. // // Class Description: // // Defines the viewable scene. #ifndef G4SCENE_HH #define G4SCENE_HH #include "globals.hh" #include "G4ios.hh" class G4VPhysicalVolume; #include "G4VisExtent.hh" #include "G4Point3D.hh" #include "G4VModel.hh" #include class G4Scene { public: // With description friend std::ostream& operator << (std::ostream& os, const G4Scene& d); enum {UNLIMITED = -1}; G4Scene (const G4String& name = "scene-with-unspecified-name"); ~G4Scene (); // Makes use of default (compiler generated) copy constructor and // assignment operator. G4bool operator == (const G4Scene&) const; G4bool operator != (const G4Scene&) const; ////////////////////////////////////////////////////// // Get functions... const G4String& GetName () const; G4bool IsEmpty () const; struct Model { Model(G4VModel* pModel): fActive(true), fpModel(pModel) {} G4bool fActive; G4VModel* fpModel; }; const std::vector& GetRunDurationModelList () const; // Contains models which are expected to last for the duration of // the run, for example geometry volumes. const std::vector& GetEndOfEventModelList () const; // Contains models which are described at the end of event when the // scene is current. const std::vector& GetEndOfRunModelList () const; // Contains models which are described at the end of event when the // scene is current. const G4VisExtent& GetExtent () const; // Overall extent of all objects in the scene. const G4Point3D& GetStandardTargetPoint () const; // Usually centre of extent. See G4ViewParameters for definition. G4bool GetRefreshAtEndOfEvent () const; // If true, the visualization manager will request viewer to refresh // "transient" objects, such as hits, at end of event. Otherwise // they will be accumulated. G4int GetMaxNumberOfKeptEvents() const; // If RefreshAtEndOfEvent is false, events of the current run are // kept up to this maximum number. A negative value means all // events of current run are kept. The events are available for // viewing at the end of run, but are deleted just before the start // of the next run. G4bool GetRefreshAtEndOfRun () const; // If true, the visualization manager will request viewer to refresh // "transient" objects, such as hits, at end of run. Otherwise // they will be accumulated. ////////////////////////////////////////////// // Add and Set functions... G4bool AddRunDurationModel (G4VModel*, G4bool warn = false); // Adds models of type which are expected to last for the duration // of the run, for example geometry volumes. // Returns false if model is already in the list. // Prints warnings if warn is true. G4bool AddWorldIfEmpty (G4bool warn = false); // In some situations, if the user asks for a drawing and has not // yet set any run duration models it makes sense to put the "world" // in there by default. // Returns false if model is already in the list. // Prints warnings if warn is true. G4bool AddEndOfEventModel (G4VModel*, G4bool warn = false); // Adds models of type which are described at the end of event when // the scene is current. // Returns false if model is already in the list. // Prints warnings if warn is true. G4bool AddEndOfRunModel (G4VModel*, G4bool warn = false); // Adds models of type which are described at the end of run when // the scene is current. // Returns false if model is already in the list. // Prints warnings if warn is true. void SetName (const G4String&); // Use with care. User normally sets scene name by vis commands. std::vector& SetRunDurationModelList (); // Allows you to change the model list - do with care! std::vector& SetEndOfEventModelList (); // Allows you to change the model list - do with care! std::vector& SetEndOfRunModelList (); // Allows you to change the model list - do with care! void SetRefreshAtEndOfEvent(G4bool); // If set true, the visualization manager will request viewer to // refresh "transient" objects, such as hits, at end of event. // Otherwise they will be accumulated. void SetMaxNumberOfKeptEvents(G4int); // If RefreshAtEndOfEvent is false, events of the current run are // kept up to this maximum number. A negative value means all // events of current run are kept. The events are available for // viewing at the end of run, but are deleted just before the start // of the next run. void SetRefreshAtEndOfRun(G4bool); // If set true, the visualization manager will request viewer to // refresh "transient" objects, such as hits, at end of run. // Otherwise they will be accumulated. ////////////////////////////////////////////// // Other functions... void CalculateExtent(); // (Re-)calculates the extent from the extents of its models. private: G4String fName; std::vector fRunDurationModelList; std::vector fEndOfEventModelList; std::vector fEndOfRunModelList; G4VisExtent fExtent; G4Point3D fStandardTargetPoint; G4bool fRefreshAtEndOfEvent; G4bool fRefreshAtEndOfRun; G4int fMaxNumberOfKeptEvents; }; #include "G4Scene.icc" #endif